"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
11-18-2012, 09:07 PM (This post was last modified: 11-18-2012, 09:13 PM by Midas.)
Relief was on approach—each breath, each heartbeat; proved evermore that his lord was once again working powerful healing magic. Magic, that would warm the land in a caressing embrace of sweet smells and promising days. He awoke on a high place in Helovia, body lay across its side under the protection of a frostbitten cherry blossom. Empty branches offered to be a meager elemental shield at best—but he was thankful for it.
Sensitive senses flinched, ears swiveled when drums of wing beats sparked knowledge; it was ruckus that had taken this weary traveler from his afternoon slumber, and it was that same disturbance that made him curiously blink and twist skull with hopes of finding a source.
It seemed a gathering had commenced. Winged sisters and brothers were gathering along a corner of the meadow. Why? He mused. Brows furrowed together, continued wonderment forcing him to stand and shake away the dirt and snow he had slept upon.
No bother was given to prep his wings for such short distance, instead—Midas choose to close the gap by briskly trotting over; each step caused his weighed collar to bang against chest with familiar taps. A throaty nicker sprang from throat, politely announcing his presence when close enough to be heard.
Five had gathered. Two where decked in unfamiliar patterns and fragrances he couldn’t recognize; loners, intellect supplied without reserve. Two others happened to be of his clan, a young daughter of his revered mentor and a citizen he had seen only in passing patrols. Golden steps paused when soil softened and ground threatened to expose his bulk to what lay unseen. At first the general was distracted by the gathering company, he didn’t take notice to what they seemed to be fussing over for a matter of seconds. Gaze trailed up to an ivory colored mistress; recognizing her as a Foothill by taste alone.
She and the others seemed to be circling and nudging. Something. Neck stretched outward to permit him a better look, Midas peered intently at what they nosed. Orbs widened when realization of unspoken answer followed. An egg. Intrigued by the situation, he gave the fragile creature a once over.
Its smooth texture and creamy color looked natural enough; though its size was way beyond mortal avian. He had often heard of mythical eggs during days filled with youthful stories his dam would tell to pass the time. Considering the gathering of Pegasus, this apparently wasn’t the everyday goose egg that one could find in passing a brook.
It also seemed they had a reason for swooning over the creature, fortune had granted an unborn soul no luck it seemed. Siblings and parents had flown away and abandoned the unhatched child as a littering runt. To make matters direr the egg happened to be nested on an unstable section of earth, no creature could place hoof or paw upon said soil without risking a tumbling. After quietly observing a moment he decided to also pitch in, but in a different way.
Instead of using inborn advantage to reach the egg through flight as the others did he remained fixed upon the ground; strings of earth magic rested in his bowels—each thread just waiting for permission to be used. He summoned it now.
Tugging at earth behind him, each battered granule came to life and glided from stable ground to pool at his feet and slither along his lightly colored ankles. Midas knew if he could get enough sand under control, he might be able to levitate it as a bulk, and slowly slide it under said egg; like a conveyer belt his talent could make the task of rolling easier on those that trailed above.