"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
07-03-2012, 09:08 AM (This post was last modified: 07-03-2012, 09:09 AM by Tares.)
TARES
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Do you wanna see how much I can take? Can't you just leave bad enough alone?
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And then suddenly the hostility leaves the air like water in the heat of Tallsun's eternal drought. I find myself surrounded by curious and kind faces, and the accusations turn into a barrage of questions. And yet I do not trust them- past the smiles I sense something far more sinister, something I saw when they first arrived and cannot forget. And of them all I am most fearful of the blood colored stallion with the shards of glass that protrude from his head like daggers. There is a fierce determination about him that I cannot completely place, but even while lacking this specificity, I am certain that he wishes me ill will. Even the unicorn mare seems disingenuous, though perhaps that is merely a part of the programming of my brain, which was so delicately wired by my mother's beatings. I find solace only in the presence of the pegasus mare with the light along her neck; in her wings I see a love of the sky and remember my father. It takes very little to remember him now, for my mind is tender in the wake of his death.
And only now do I begin to wonder how it came about. I somehow feel through my baseline of depression a spike of anger, and the question as to whether or not it was a murder arises. Something inside of me hates whoever caused the death and wants it to feel my pain, and I refuse to believe that there is no one to blame. It is dangerous, this hint of revenge, and it is calmed only by the words of the paint.
She asks me if I am voltaic's daughter, and I wonder what tipped her off. Perhaps the tribal marking and the pattern of my coat; perhaps the eyes, perhaps the wings. I view them all through the flickering flame of my wings, his wings, reluctant to lower them and with them my guard. Their warmth reminds me of a simpler time, structured by my mother's cruelty and interrupted by my father's sparse appearances in my life. I remember when he first gave me his wings on the beach, and my lips part to answer the query.
"Of course- these are his wings," I add in a shaking murmur, feeling the depth of the question hit me like a blow from my mother's horn. I am his daughter in more ways than one- I'd be a fool to not follow his path of loyalty now. "I was born of the temptress Iris; the mare who stole and twisted his heart for her own gains. You knew him?" I question in a clearer voice, changing tones completely from one thought to the next as if forgetting the darker part of my history even as I speak. My yellow eyes focus on the paint now, and my attentions are no longer remotely directed towards the unicorns. What have they to offer me but familiar tricks and beatings, when she stands here with knowledge of my father?