"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
12-27-2012, 11:08 AM (This post was last modified: 12-27-2012, 11:17 AM by Alex.)
Lost stallion wanders to his father's grave and his birthplace. Trailed by his one love and shadow, he is not quite alone. The bond that would lend him her whispered emotions and tender advice is broken, but she follows still. He is not yet alone.
And though he feels a monster, he seeks comfort. Undeserved, perhaps, but comfort nonetheless. His heavy steps carry him through the wood and send shudders through the earth. He stomps with each step, trying to feel the world shake beneath him as it would beneath his brother Archibald. But he lacks the power and the control; he only kicks up dust. Behind him Manhattan whines, begging him to turn back. The task granted to him by the Goddess of the Moon is not worth the pain of returning here. The pain of the memory of being born, and the familiar tang of blood on his lips that he will surely taste when he sees his father's bones... none of it is worth the magic.
Her advice is unheard and thus unheeded- the stallion walks onward. Knox scans the clearing with silver-blue eyes and a sight willfully undamped. He longs for the warmth he hopes to find in empty, soulless bodies of his forefathers. He does not consider that the darkness rests within them too, that it is something so eternal that it can never be cast out. He only wants to feel. And so he parts new grasses with a steady walking beat, and he lets the wind of the dark forest pull him in. This place, the closest place to one of belonging, is where his father died.
He wonders if, had he been older, he would have helped in the murder. Surely he would have obeyed mother, surely he would have forgotten Roanne the Sentinel. But Mandrake had made a mistake when she placed the bridle over the colt's brow. She had given him a relic of the old country, and given him the sense that he did not belong. A part of him still rested with Roanne's bones, hidden beneath the flecks of dried blood that coated them and hid beneath decaying skin. He finds the corpse now, sees what is left of it.
He did not think he would feel anything; he thought he would simply take an article of his dead father's body and depart to find his mother. He was wrong, he was so very wrong. And though it is a weakness, he falls. He falls to his knees and lets his heart fall as well. He wonders then, in that moment of utter depression, if he ever felt hope in this world. It is Manhattan's soft touch against him that keeps him from giving in. Her steady blue gaze that grounds him, and the warmth of her beside him that lets him breathe again.
It is just a ghost- the clean white bones of a ghost. Decay slowed by Frostfall has hastened in Birdsong, and the bones lie a clean white. He pulls himself closer but stays against the earth, appreciating its support. Slowly he parts his lips and reaches out with teeth that have killed. Slowly, he grips the hilt of one of his father's bones. Manhattan seems to fade away beside him and thought of his father slowly occupies his mind. In the cold, damp, dark of the early evening, Knox is alone with a ghost.