"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
12-28-2012, 03:00 PM (This post was last modified: 12-28-2012, 03:12 PM by Wilder.)
Wilder</style>
He'd been gone far too long. That much was quite obvious to the stallion. Though not by choice, and now that the opportunity had presented itself, he was headed back home, to his mother and brothers. Thankfully he had wings- flying was a much more convenient way to travel. Shaking his delicate head, the crane wings brought him back home to the Foothills. Much to his disappointment, Mother hadn't been there; a few of his brothers were present, but aside from a quick nod of acknowledgement, he paid them no mind. They were, in the long run, unimportant. He only put up with them because Mother said too. Brothers looked out after one another; and Mother was always right. Logic would dictate that he simply wait- surely she'd be home soon. Then again, logic always got thrown out the window when it came to Mandrake. His mother. That title both filled him with a sense of purpose and wellbeing, while also being a knife driven into a bleeding wound. After all, while he did his best to suppress it, he held desires for the mare- desires and urges he hid as much as he could, knowing the damning consequences of such an attraction. Still though, every now and then they got the better of him. He was getting more control over himself though. Or at least, so he thought.
He should stay here. He should wait. But he’s not going to. Naturally. The ground was covered in mud, watered well by the melting snow, soft and sticky beneath his grey hooves. Black tipped wings outstretching, the stallion casted another glance backwards at the herd before taking off. Though Wilder was finding himself tiring of flight, if only for the moment as he’d spent so much time in the air as of late, it was the quickest way to find her. Earth, he only hoped that she would be alone- or at the very least with a son. That was preferable to the alternative; regardless of her intentions for them, Wilder would not be able to refrain from killing any strange stallion on the spot. Glancing down, he spotted Knox- curious, he hovered over the tree line for a moment. The wind shifted, threatening to rip Wilder straight from the sky and toss him right back into the ground, when he caught an all too familiar scent- While not entirely certain, it wouldn’t be too far of a stretch to assume Knox was meeting Mother in the woods? Or maybe something to do with the fact that his father was buried in those trees- but that was silliness. Why would he want to pay his old man any respects?
Lowering himself, Wilder touched down on the ground, taking a moment for his legs to adjust actually having to work. Tucking his wings in, Wilder quietly made his way after Knox and the shadowed mongrel at his feet. Neither seemed aware of the eldest’s presence, though that was fine with him- It was no trouble to keep his distance and still follow, having a path of newly disturbed flooring to lead him.
Low and behold, Knox led Wilder straight to a pile of bleached bones. Not entirely certain if he felt like making his presence known- after all, surely Mother would be interested in hearing about this- when his mother wasn’t even present, his choice was made for him when Mandrake stepped from the shadows. A ghost of a smile flickered across his lips before vanishing just as fast. Maybe he should have waited- after all, was an inevitable reprimand to his brother an adequate time to pop out of the wood work. But still, he couldn’t help himself. What devoted son hid from his mother?
Stepping into the light, he gave a quick nod to Knox.
"Mother."
Doubt thou the stars are fire, Doubt that the sun doth move, Doubt truth to be a liar, But never doubt I love.</style>