"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Aisha's leg was still pumping though mild pain as she galloped towards Pheadra but she wouldn't let it hold her back from the thunderous charge. One thing in her previous home she had learnt was to never let pain hold you back-you must go forward despite the throbbing pain that might be surging though you. You were only punished by it by more pain; or death. Aisha was almost dragged from now to then. She felt the surge or wanting to hurt flow though her bones. Rage returned as she remembered how many fights she had been forced into and that it had turned her into a fight loving mare. She could almost feel her blood boiling.
The mare in front of her seemed to be in a state of panic. Aisha obviously connected her panic to the fact that she was running toward her with her horn pointed directly at her while she was rearing. Pheadra then proceeded to curve her wings and propel herself up into the air above. The density of the air changed dramatically and was constantly shifting; it was almost as if you could hear the rush of air. If the sooty mare had had more distance perhaps her bond into the air would have been more successful then it was. Although her front legs escaped unharmed her back left leg did not manage to escape the wrath of Aisha's horn. She could almost feel her horn cutting deep into the muscly flesh as it drew a long heavy,blood red line. The smell of blood flooded Aisha; soaking her with memories with the sound as Pheara's cry as background music.
Though she had never fought a Pegasus she had the same sensation of life or death as every fight in her blood filled past home had. Five minutes would not pass without a spar going on somewhere in the mist of the trees and after each fight was finished there would be either a empty silence; or the cry of a Unicorn,stallion or mare,left to die. That's how she felt now. She would fight now as she had done in previous fights. Hungry for more.
A sharp kick on her back pulled her out of the memory void. A twang on pain running down her spine as she realised the Pegasus above had used her flying skills to her advantage. Well,at least it was a lesson learnt. Never trust a Pegasus during a spar,when its right above you. Flicking her ears back in anger at letting the mare take advantage of her thoughts she buck,throwing her back legs up and extending them as far as she could,aiming to kick at her chest and underbelly as she glided over her. Hearing the thud of Phea landing she turned no quiet as fast as before as she didn't feel the need now that the mare was injured. Snorting and shaking her head she threw herself forward again but instead she didn't aim her horn. To get this right she needed to stride it right so that her buck would be in perfect length of her neck,hopefully winding her. Stride three,two,one! Half halting,kicking up a mist of soil she reared slightly,thrashing her legs around in the air,aiming to catch her neck or even her head. Her ocean blue eyes caught phea's emerald orbs but she didn't hold the gaze for long. She took a few quick steps back then halted,pawing at the ground and basically saying. Come and try it. Her sapphire eyes glaring at Phea,but with a hint of kindness.
WC:623
Summary:Phea kicks her back causing Aisha to buck at the mares chest and under belly in anger. She then charges at Phea and rears but not very high,thrashing her legs around at her head and neck. She quickly steps back and starts pawing at the ground.