"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
Gaucho realizes that he has likely made a mistake, the second he feels the ease with which he is able to toss his head, with the wolf trapped in his tines. Feeling the wolf’s claws on his back, he realized that he probably aided Lupus, who must have been thinking of jumping anyways. Liking a fucking springboard, he imagined, mentally snarling with frustration. Gaucho’s head immediately lowered back down from teh swing which put Lupus on his back, and the bay crow-hopped into the air, trying to make himself as round and unstable as possible to dislodge the wolf, who’s teeth were now sinking into his wither. The pain only intensified the frustration that he felt for making such a stupid error, and his primitive mind erased that tactic from his mental-bank.
As Lupus hits the ground, momentarily taken aback by the spirit-wolf, Gaucho is surprised to see him then taking a step forward. As Lupus touches the wolf, it dissipates with a snarl. Gaucho's confusion does not halt his body however - his mind really never had much influence over his body - as he lunges forward wings outspread for balance, trying to kick out at the wolf with his front legs* As Lupus turns into him, Gaucho is astonished to find that the wolf has evaded his flailing forelegs as he kick-pranced forward, and is almost beneath him, trying to what? Bite? Carried forward by momentum, and with his wings already aiding him in balance, Gaucho thrashed his hind-legs as he charged over Lupus, hoping to knock into his thick skull, and perhaps rattle some sense into him. What sort of idiot, weighing 1/10th of what Gaucho weighed, would run under a moving, kicking, mountain of anger? Especially after touching his spirit-wolf, which must surely have numbed him somewhat. Well, if he did get a good knock on the noggin, Gaucho wouldn’t be surprised.
Clearing the wolf, Gaucho dug his hooves into the hard red dirt, kicking up shale and dust as he forced himself to stop. Spinning around, now coated with a thick paste of sweat and Throat-dust, Gaucho squeal in anger leaping forward once again, like a horse trying to clear a water obstacle. As he flew through the air, vapors once again poured from his antlers, this time producing three medium-sized wolves. The ethereal mist moved faster than the bay, and the spirit wolves hit the ground behind Lupus and spread out, as if trying to coral him towards Gaucho. As Gaucho’s hooves struck the soil hard after his mid-air lunge, he lowered his antlers once again, hoping to knock squarely into the white wolf, propelled forward by his momentum.
Ears flattened against his skull, he braced himself for impact, his steely gray-blue eyes fixated on the form of Lupus, surrounded by the three snarling wolves. He wants to make Lupus pay for the blood dripping down his nose, and the shredded skin on his wither which is now raw and gashed from his teeth. He trains his gaze on Lupus alone, ready to alter his course should the wolf try and skirt him from the left or right.
[*From previous post
Summary: Gaucho tries to kick at Lupus with his hindlegs as he runs over top of him. Halting, he spins around and leaps forward, creating 3 wolves which land behind Lupus to corral him forward. As Gaucho lands, he lowers his antlers and tries to knock into the wolf again.
Attack 2/2: Kicks at Lupus as he charges over him, spirits, antler attack.]