"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The gorgon moved, red eyes daunting yet dancing in the sun light, far from beautiful as she was. She was a monster, in ancient history of earth is was legend that the very creature she was named for had hair of snakes and a stare that could turn one to stone. She did not have these things, but perhaps at a first glance, one would lock eyes with the gorgon and freeze into a moment on time in which their muscles much like stone could not move. A beast, a monster, and in that moment of trying to decipher what eyes you were gazing into a lost soul, or a monster she would make the split decision to act on initial impulse and destroy all that had potential to harm her, or follow social protocol which she was much lacking and engage accordingly. An orphan life was all but desired. Solitude in her development from filly to mare had left her with an almost terminal lack of sociability; in fact it was odd to even find her here in a potential threshold not only by name but in her life where many would find a home, and some spark of a hopefully echoed softly in the belly of the beast for some semblance of acceptance and invitation into the home of another.
Strange, yes very strange, the butterfly jitters in her stomach echoing softly to her brain in an uncomfortable unknown feeling that she was not used to. It would be true to say she was beginning to despise the feeling. That feeling she got seconds after hearing her mother screech in pain and terror yet those butterflies burned to close to light and died that night when her mother never returned. If one would ask she would say she couldn’t even remember her name. That was not true but so deeply it was locked away with the depressing emotions that almost killed the youthful banshee. Depression can be quite the murdering mistress but in the case of Medusa it became much more than just that, it became a mother of its own, or maybe a twisted transistor that went form a deep darkness on one side of the scale to the other twisting and spiraling into anger and amorphous antagonism.
Shapeless, not what you would expect you would expect the antagonist of this story to be the decayed stone cracked marbled mare but there was more to her than just hate. So silent a aching heart so cold and distant from and from of flame or light in which it could be reborn from the ruin it was left in. She would remain this way indefinitely simple cold and calculating doing what pleased her when it pleased her, never learning any consequence of what could happen. Death would be a welcomed challenge; anything would be a welcomed challenge to the mare. Hooves steppes on debris from what had fallen form trees in seasons past now mixing and churning with the dirt floor of the forest with every keratin plated hoof that stepped on them, she was one of many who had made this journey. Hooves a tint of green on black that supported the Stonehenge monolith on thick white legs her smooth coat glistening in rays of heated sun light that managed to pass through slits of the canopy tapestry above radiated the air in warmth. She inhaled, oxygen flooding though the panels of her blood like gasoline in the fuel injector of a car, it kept her alive, and it kept her going, further into the threshold.
A small smirk places itself of over the mottled skin of the witch’s mouth , unlike most velveteen kissers it was ornamented in pink and grey as was most of her skin under the white petticoat that had been ruined by the natural stone decay markings she had been born with. As if rock had been chipped and covered on her own pelt of fur. Spanish blood encouraged her natural movement as she gated through the wood stalks of trees.