"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
As the filly screamed back at him, Gaucho pinned his ears to his skull, deafening her pitiful childish screams, but also protecting his ears. He wondered what it would feel like to send her flying onto the rocky ground - if perhaps her 'war cry', would simply turn into a child's cry, as her small body crumpled before his. As they came together, Gaucho could feel the softness of her youthful pelt against his, and yet she did not fall. Instinctively he is aware that she had widened her stance to receive his momentum, and yet he feels robbed somehow. As his large body continued forward, he could feel her nose turning into him, but the movement almost seems delayed. If she meant to stab him with her horn in front of his neck, why wait until their bodies were already touching? For then it would be too late, and he would be hurtling past her.
Given their differences in size, as she was only a yearling, the tip of her horn scraped against his left flank, just before it met his hip. Pinpoints of blood emerged from his course coat, as her horn etched across 5 inches of his upper flank. He also felt her teeth grab hold of his left thigh muscle for a moment, almost exactly where Sno had kicked him earlier in the day, but given how massive that muscle was, there was little for her to hold onto, and really sink into. The pain she had caused with her horn was little more than an annoyance, and yet he was annoyed. Annoyed at this youngsters sloppy attacks, which had still wounded him, compounding on his injury from midday. While Sno's kick, and this filly's bite separately, were not strong enough to do any lasting, or even visible damage, together, they caused the already bruised muscle to throb painfully. It felt all the more satisfying when his hooves connected on her left leg, feeling the delicious impact of hooves against tender flesh and bone. As she screamed out at him, he heard her teeth snapping as if she meant to try and bite him again, yet he was already out of her reach. Perhaps if she had tried to bite then scream profanities at him, she might have been more successful.
As he veered to the right, expecting her to buck in his direction, he was surprised to find that she was chasing after him, for he could hear the echoing sound of her hooves striking the hard basin ground. Being much larger, as well as having muscles more than just a season or two old, Gaucho distanced himself easily from her, veering his body away from her hoof, which attempted to strike out as his left side. From her position within his antlers, Mara slithered down Gaucho's mane to his wither, watching the filly with great black hungry eyes. As Azucar turned her head in, meaning to gauge Gaucho with her horn, the snake took the opportunity, attempting to use Azucar's horn as a bridge. Gaucho, through his mental connection to the snake, could sense what she was doing, and knew he needed to let the filly stay close, if Mara was going to make the jump. Biting his lip, he remained where he was, as he felt Azucar's horn stab into the top layer of skin, covering his wing. Feeling the squeal of pain from her bonded, Mara lunged forward, trying to skim over the horn with her agile and quick body. If successful, she would loop herself around the horn so as not to be dislodged, and bite into the filly's neck, on the left side, just behind her jaw.
Pulling away, and feeling the filly's horn remove its needle-like point from his wing, Gaucho immediately swung his large hind-end to the left, bucking with vigour at her right flank and lower belly. As his hind hooves hit the ground again, Gaucho continued to veer to the right, pulling his wounded wing close to his body. The wound was clean, and about 2 inches deep, and blood was immediately beginning to trickle from the area, tinging his black feathers red. Holding it to his side was painful, as the muscle was contracted, and yet it was safer than keeping them open and giving Azucar a larger target. Galloping to the right, Gaucho arched himself in a large circle, as he felt the stirrings of his magic deep within his belly, just waiting to be unleashed. He listened intently, dousing the sound of his own hoof-beats in his mind to try and place where the purple filly was, in the midnight darkness of the Basin.