"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
03-02-2013, 02:58 PM (This post was last modified: 03-02-2013, 03:03 PM by Odd.)
Gravedigger, when you dig my grave can you make it shallow? So that I can feel the rain..
Gaucho could hear Azucar’s wails echoing across the slate of the Basin; obviously Mara had made her way onto the filly - and the brute assumed that she knew what she was doing. One bite from Mara, and the filly could experience dizziness or blurred vision. Given Azucar’s size and ambiguous heritage, she might even pass out all together...but then again, Mara was young as well. As Azucar bends to stab her horn into the ground, Mara tried to wind herself tighter around the spiraled horn, which ultimately protected her from being flattened into the ground; given that a unicorn could not touch the ground in the triangular-area around their horns, as long as Mara stayed within that, she ought to be okay. Given her state of focus, Gaucho was unable to tell if his bonded had been able to successfully bite at the young filly or not, yet he could sense that she was alright, and hadn’t been dislodged. Gaucho felt his hooves only graze the filly, and he wondered how he had managed to kick so high, but he supposed that given she was only a yearling, it was possible he had aimed too high. Then again, he hadn’t anticipated the filly being smart enough to try and get rid of the snake, so perhaps when his back was turned to buck, her flailing had saved her from the full force of his hooves.
As Gaucho veered in a large arch to the right, he could hear Azucar’s hooves pounding the slate, and he probed Mara’s mind to ensure that the bond was still there. But Mara was no common snake, her species was quite literally the fastest snake in the world. Coiling her body, Mara propelled herself away from Azucar with uncanny speed, able to move 3 meters per second, which would only increase as she aged, while Azucar was busy throwing what appeared to be a temper-tantrum, as she tried to squash the snake without success. Mara’s gun-metal body disappeared in the moonlight, finding some small crevice to hide in until she could access her place in Gaucho’s antlers.
Gaucho could hear Azucar charging after him, due to her small hooves striking the ground, and Gaucho wondered why she kept trying to attack his left side, especially given that the right side of his body was currently facing her, as he arched around. Perhaps she simply wanted to add to the damage of her horn-scrape and bite to his left side? Or had he really grunted so much in pain that she became aware of the previous bruising from Sno’s kick earlier in the day? If she had, it was sloppiness on his part for showing such weakness.
Given his previous spars with unicorns such as Valentine and Sno, and even the tactics employed by this filly, Gaucho had come to realize how often they liked to try and spear the length of his body, as if the war paint which adorned his bay-coat were like targets to be aimed for. Assuming that once she caught up with him, she would turn to the right, since she was attacking on his left, to try and spear him, Gaucho attempted to counter. From the glowing beads in his dream-catcher, a bluey-silver mist poured out, materializing into a great hulking bear, nearly the size of Azucar. As the filly neared, the bear floated to Gaucho’s left, somewhere before her, running directly towards her, snarling and slashing at the air. Taking the opportunity which was afforded to him, Gaucho spun with a battle-practiced grace on his hind end, throwing himself around to the right, almost perpendicular, as Azucar passed. He could feel her horn nick his shoulder, but given his turn it was no more than a scratch. As her nose reached out to bite at his left thigh which was now before her, he took the opportunity to buck, hoping to kick her squarely in the jaw, or chest before her teeth connected. Continuing to pivot to the right, now somewhere behind the filly on her right, Gaucho lunged forward, ears pinned with fury. Hurtling himself forward, Gaucho lowered his antlers to give her a dose of her own medicine - he aimed his intimidating rack for her right shoulder, meaning to knock into her as he galloped by. He did not kick out, as his left leg was now dulling throbbing with pain, but assumed his antlers would be sufficient.
His steely gaze was trained to the ground, looking for Mara in the moonlight, as he kept his ears trained back on Azucar, listening for the sound of her pursuit on the slate.
[WC: 797 Attack 3/3. M&C 2/2 Closing Defence 0/1. Gaucho is using buffs bulk and swift.]