"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
O n n i | T a r e s
- - - - - By my verdict ONNI is the winner.
ONNI -- post 1 (attack only)
[Realism] + 1| Keeping the darkness of the forest in mind. + 1| Attack: Bucking at Tares. + 1| Attack: Bite to shoulder.
-I love that you keep in mind the darkness and aim for a larger area rather than a smaller one.
[Prose] + 1| Easy to read. + 1| The use of emotion in this post is amazing. + 1| Good flow.
TARES -- post 1
[Realism] + 1| Keeping in mind Tares' weak hocks. + 1| Rearing to try and lessen the impact of Onni's hooves. + 1| Sustaining an injury from the kick to Tares' chest. + 1| Attack: Arbutus using his talons against Onni and trying to burn her wings. - 1| Defense: Rearing to match Onni's height. Onni's attack was a bite, not a rear. Also this is the second time already that Tares has reared. Since Tares already has weak hocks I would try to avoid too much rearing at the beginning of the fight so her legs don't hinder her too much later on.
[Prose] + 1| Easy read. + 1| Excellent emotion. + 1| Good Flow. ONNI -- post 2
[Realism] + 1| Taking Tares' kicks to the shoulder rather than the neck. + 1| Use of magic to try and alter Arbutus' course. + 1| Taking Arbutus' attack to the rump/ describing the pain. 0 | Attack: Ram and biting at Tares' legs. Honestly I wanted to take off for this because she makes her head an easy target, but I feel like in Onni's emotional state this is understandable, so I decided not to take anything off or award anything.
[Prose] + 1| Easy read. + 1| Excellent emotion. I can almost feel Onni's fear and desperation. + 1| Flowed nicely throughout the entire post. TARES -- post 2
[Realism] + 1| Defense: Using Onni's wind to turn more quickly to avoid her attack. + 1| Defense: Kicking to avoid Onni's bite. - 1| Defense: Taking Onni's bite to the base of Tares' neck. This defense was unnecessary and unrealistic to me since Onni was biting for Tares' cannon. - 1| Attack: I don't really understand what's going on here. Tares was rearing then knocked down onto all fours before trying to attack Onni's face and head with herr knee and hoof and at the same time swiped her horn at her. Onni is moving very quickly so you would not have time to do all of this.
[Prose] + 1| Emotion: I love that Tares doesn't want to hurt Onni because they're herdmates. - 1| Flow: This post seemed a little jumbled to me. It didn't flow well from defense to attack. - 1| This post was a difficult read for me. I had to read it a few times to understand what was going on and you also stretched the time far too much to get in extra attacks that Tares would have had no time for. ONNI -- post 3
[Realism] + 1| Taking Tares' kick to the chest and explaining why it didn't hurt as much as it could have. + 1| Attack: Kicking at Tares' chest. + 1 Attack: Air ram!
[Prose] + 1| Emotion: Again, I can feel what Onni is feeling and I can almost hear Voltaic chiding her for her mess ups. - 1| Flow: It was just a little bit weird because of the fight's timing being thrown off. - 1| With the timing being thrown off with the previous post and the flow being strange, this post was a little difficult to read at times and I had to go back and reread. TARES -- post 3
[Realism] + 1| Counter attack: Taking to the air and using your knees to try and ram Onni. + 1| Companion: Arbutus using his tears to calm Tares and allow her to focus again. - 2| Defense: Rearing again. If Tares has weak hocks that are already aching her I don't think she would be rearing as much as it is. Also, it gets a little repetitive. I don't understand what you mean by Onni striking Tares' fore-hock (horses don't have fore-hocks). Later in your post you say that Tares has an injured hock which I also wouldn't recommend since Tares already has weak hocks.
[Prose] + 1| Emotion: I felt like I was there with Tares, watching everything through her eyes. + 1| Flow: This post flowed wonderfully throughout. + 1| Ease of read: This post was a lot easier to read than the one before it. ONNI -- post 5 (defense only)
[Realism] + 1| Defense: Banking to avoid crashing into Tares.
[Prose] + 1| Emotion: I can almost feel Onni's dread as she realizes who she has been fighting. + 1| This post was super easy to read and very cleanly wrapped up the fight. + 1| Mention of injuries and how Onni's activity and exhaustion makes them ache ONNI
[Bonus] + 1| Surroundings: I loved that you kept in mind how dark the forest was and how much of a role it played in Onni's attacks and defenses
[Injuries]
Nothing of note.
[Creativity] + 1| Using the tree trunk as a springboard to mount what could have been a deadly attack on Tares was genius.
Comments: Overall your posts were very easy to read and flowed very well from one attack to another as well as defenses. The emotion Onni was feeling throughout the fight made me feel like I was seeing the fight through her eyes. I enjoyed it immensely TARES
[Bonus] + 1| Emotion: It felt like everything Tares did was driven purely by her emotions from her fear of injuring Onni to her determination to keep herself alive. Her concern for Arbutus was also very endearing.
[Injuries] - 1| Injured hock
[Creativity] + 1| I definitely liked that you used Onni's wind to help pivot Tares. It's not something I would have thought about doing right away so it was intriguing.
Comments: As with Onni, I felt like I was viewing the fight through Tares' eyes. Your posts were filled with emotion that gave me a feel of who Tares truly is. The only thing I think you need to work on is your timing in the fight. Keep in mind that fights are fast paced so sometimes you may only get in one or two attacks instead of three or four in one post. Also, for your next fight I would not recommend Tares do as much rearing as she did in this fight. I think that with her weak hocks it would wear her down and cause her legs to be injured badly. TOTAL
Onni - 70
Tares - 60