"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
04-22-2013, 08:19 PM (This post was last modified: 04-22-2013, 08:19 PM by Arah.)
A r a h
It's not the dog in the fight,
but the fight in the dog
Arah laughed as white steam billowed from the crack and the fire behind one, cracked eye went out. Arah knew she had just done a fair amount of damage to the beast. Just as she was about to scream an isnult at the beast, the entire right side of it's face fell off like the side of a mountain, hitting the earth with a loud thud. She only had a few moments to react! She began to run away from the glass, terrified of being crushed under neath it. What if she got stuck? Well no, she would get stuck, she would be crushed instantly. Her first fear was right. She danced away from the mountains pile and laughed as the beast now had a rather peculiar appearance. Flames licked out from half of a glass jaw, and it waved its head wildly she caught the end of the flames, nothing serious. Just a bad smell that hovered for a second as a few hairs burnt away. She was going to be fine, more than that she felt that they was going to win this.
Glancing over she saw the stallion she had named The Captan flinging sand at the beast. Of course, in many ways sand was more effective than water. Bolting closer to the beast Arah gave the fire inside the beast one last look, before she began to fog her vision with sand, aiming it towards the open side of the bears head. It went everywhere. She was bucking and rearing, half the way thought it she realised that she probably looked like she was having some kind of fit. She hoped some sand went inside the beast, while other bits of sand covered her head to hoof. Falling into the cuts made by the class shards, the sand stated to cause her pain. She did not cry out however she remained silent refusing to show any pain. In her head though should could only think one thing, "You're going down."
She paused in her sand attack and rushed off into the water, where she began to splash water at the beast. So now the beast should have sand in it and that sand was about to get wet. Double whammy buddy. Just like she did with the sand she began to fling her body around crazily, creating as many waves of pain for the bear as she could. "You're going down buddy." It stung even more as the water cleaned her injuries. She soldered on however, as Arah always did. Show no pain, fear or hope. That was the mask she wore on her face now.
Notes;;
Words;; 440
Attack;; 3/3
Summarised Attack;; Flings sand at the open side of the bear's head, hoping to get in as much as possible. Then heads into the water and starts to fling water at the bear.
Defense;; Ran away from the huge amount of glass falling off the bear's head.
Injuries;; Second degree burns to all legs, below the ankles. A few cuts from the glass shards and now a few burns to the side of her body. Sand and water making her cuts sting more.