"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
See the life I've had
Can make a good man
Turn bad
d'Artagnan watched as heckles began to form along his bonded's back and a low growl escaped dark lips. Diseased eyes roamed the forest until finally they came to rest on an antlered unicorn, one whom he had seen before recruiting in the Threshold. He sighed as she approached, the timid thing before them that had staggered into Helovia not even knowing where she was bound to go with the Dragons Throat mare. It was a given in his eyes, there was no fight in this Sinuhe and seemingly no brain cell as he would determine later in the conversation. As Avalon began to speak to the stranger he scowled at her butter coloured form, but he grunted in annoyance and said nothing. The shade rested a back foot as bored ears listened to her dribble of oasis and family. It was always the same from the other herd lands, they offered beauty and loving arms. In the end, that was all they could offer. They lived within their means and never strived for more. In d'Artagnan's eyes, it was pitiful. He stifled another large sigh and noted to himself that maybe he better leave threshold business to others more suited to it. He just didn't have the sickly tone for it.
It was Giselle who spoke then, trying to reel back what they had lost in Avalon's words, but the shade saw it as a lost struggle when he looked towards Sinuhe. The child was already sold on the Throat mare's words. He shook his head when finally Sinuhe spoke before a dark laugh rippled through his blood coloured body. "Did you just order me to leave? Little brat. If you weren't so eager to judge then maybe you'd of found out that the Basin is not in fact full of racists. The Dragons Throat herd like to think they know everything just by attaining one of our own who had turned traitor." He smiled a morbid smile then at Avalon, narrowing his eyes in a madman's glee. "Misinformation can kill in war and destroy homes."
The blood red bay took a few steps back then and turned his neck towards home, making a shrug like action as Aramis bounded off into the trees, turning back only once to regard Sinuhe. "In answer to your question, yes, I do think you're stupid. If you'd rather live ignorantly in a so called beautiful oasis then that's your own choice, the Aurora Basin has no need for weakness and liability such as yourself. Now you leave. " There was a command laced in d'Artagnan's voice at the end, one that meant no arguing back as he gripped his magic and prepared to fight if he had to.
The Time Mender had no patience for arguing and much preferred to silence those who annoyed him by setting his narcotic ability on them. It would be a safe bet to say that d'Artagnan was irritated, but he also just wanted to go home and be rid of the simple minds that inhabited the wood. Eyes only once straying to Giselle to see what she intended to do.
[ooc; lol yes it is from the musketeers as well as Aramis, who is also a musketeer. P:]