"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
By the time Sacre had reached the place of his birth the sun had set and his way was lit by the silver hues of the moon. All seemed peaceful if it wasn't fur his hurried steps and his worried expression. "Roux!" He shouted frantically, knowing Aramis was surely somewhere nearby, but his brother was not. Not being able to find him in the Basin, Sacre had stumbled out and travelled to the one place he knew best other than his home land. It was a long way and he may not have made it if it wasn't for his father's hell dog that showed him the directions and was a welcome company. He only wished that Aramis would be able to alert him to any sign on his brother, his heart was like a sledgehammer against his tiny body as he constantly worried about all the possible scenarios. Maybe he was with father or mother, maybe he was panicking for no reason and should've stayed in the Basin. Yet, he couldn't help it and each minute was like a minute in hell. "Roux!"
Suddenly voices reached his and the foal jumped in fright. Falling to a dead halt with lobes twitching in uncertainty. Should he go ask them, if they had seen Roux? What if they were bad horses, like father had told him about and they turned to attack him. He felt sick with the indecision, but he bravely strode forwards with icy eyes hardening in resolve. He needed to find Roux; no matter what.
There were many and they all seemed to be crowded around something small. One of them smelt like his own herd, the bay with the spark like markings all over his face. Sacre had never met him before, but it was a small comfort to know he was not completely alone in the face of so many strange scents. Two had strange looking limbs protruding from their sides, were these what his father called pegasus? The other golden man and the filly who seemed not much different in age than himself, they had no horns. These were strange creatures and Sacre felt a mixture of intrigue and fright. He didn't know if he was making the right choices, if fleeing would've been the better option instead of being surrounded by unknown souls. However, the deciding factor was when he finally got a look at the young fawn who shivered under the canopy of a great oak tree. The colt was suddenly taken by a swift concern and he watched rather helplessly from the rear of the group as the adults seemed to be taking control of the situation.
Almost on impulse, Sacre followed the golden filly and her strange looking pet through the crowds of large horses until she stood before the fallen fawn. Strangely announcing the word friend before falling silent. The foal looked to the others all around him and silently wished Aramis would come back, make him feel less like a stranger surrounded by oddness. They all seemed concerned for the one life of the fawn, but surely they could help it? Sacre had never felt so helpless in his entire life. His father was a healer and he had to stop himself from suggesting he go find him, because he knew simply from observing that his father would not help such a pathetic looking thing.
Roux, where was Roux? He felt so alone in this strange crowd as he stood next to the girl of warm hues. "I will help if I can, though... I do not know how. Father would've known." He spoke sadly. The adults conversed some more, they seemed interested in the bushes around them, but Sacre was still just a child. Perhaps as young as the poor fawn that lay on the ground. No, all he could offer was a silent companionship until Aramis returned.
Jeff Kubina|flickr
There's something wretched about this Something so precious about this