"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
A story. How long had it been since Adalaide had told a story? Or even heard one for that matter? Oh, so long ago. It was a different life and a different place. Right there!
"There's a place far away from here. Very, very, very far away from here. No pegasus could fly it and no equine nor unicorn could run or swim to it. This place has rolling, green hills filled with the freshest and coolest of grass you could ever imagine. On a hot day, it cooled you off. Now, imagine this place having a giant... how do I put this... a giant ring in the middle. This ring is filled with dirt and is outlined by metal melted together to create a fence."
Adalaide sighed, her icy yet warm blue eyes looking out at the snow, carefully resting her head back down. "Inside the ring there is a creature called a bull. He is somewhat like a horse but he is much bulkier. He has more muscle on the front half of his body. On the sides of his heads near his forehead he has two large horns protruding far out. They're bone and cone like but they turn frontwards and protrude far out. He has a black coat, with black eyes and a black nose giving him a skull like blaze.
Now, imagine this bull is bucking another creature off of his back. This bull is angry and merciless. He is wanting to kill anything that moves because he thinks that it is a predator. This creature isn't a predator. The creature is simply wanting to ride upon his back for the fun of it. The bull doesn't understand this and so the bull finally bucks the creature off. The creature falls and is hurt and needs to be helped or else he can get killed. The creature cannot get up. The bull is charging this creature and has his long and sharp horns aimed right for him, ready to gore him.
There are other creatures around though. They know he can get killed. They have to save him so what do they do? They called a horse in the ring and let the horse loose. This horse is agile and quick but is also bulky. This horse possesses a long mane kept long for the sake of a distraction. The horse is running and circling the bull and right before the bull gores the creature, the bulls jerks up and heads for the horse. The horse is too quick and too agile, though. The horse distracts the bull. There is also a creature upon this horse's back. This creature has a rope and pulls the rope over the neck of the bull. The horse then quickly circles the bull, the rope's slack going around the bulls feet.
The creature on the back of the horse holds on and the horse lunges away, pulling with all the strength in her body and the rope trips the bull, making him fall in the dirt. She then proceeds to charge right at the bull and the hurt creature is able to get out of the ring. The bull gets up and runs from the horse, and into a metal box. The door is shut behind him and the work is done. The day is saved by the horse.
The horse is then taken out to a giant thing filled with rolling green hills and blue skies and clouds and she gets to relax and sleep. She awaits the next time she will be called upon to do it all again somethings happening differently every time. Sometimes, she is almost killed yet she continues to do it for the thrill."
Adalaide took a huge deep and heavy sigh. She remembered those things. She missed those things.