"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
I walked solemnly along the ground in the burning Tallsun, my ears flicked back and tail twitching in discomfort. I was not one for the heat, though there was some sort of heat I liked. I sighed, remembering the fire of my mate’s wings and her little companion, the sweet little phoenix Arbutus. I looked for him now, flitting about the skies, coming to bring me a message from my Tares. I shook my flaxen mane and tried to clear my head—rather unsuccessfully. The only things I could think of were my mate and our unborn son, all the way in the Foothills. I stopped to lean under the shade of a nearby tree, grateful for the relief. I stretched my wings, feeling them relax as they unfurled, suddenly noticing the fatigue in my body. I had been wandering along in the Throat since the departure of Tares, and I figured I had not stopped since. I was weary and sad, ready for a nap. And yet I knew I could not sleep without her wing on my withers.
I trotted around the tree, leaves falling in my mane that was flying out behind me, and unconsciously kept going round in circles. Suddenly, I tripped, falling slightly and catching myself quite painfully on both knees. In my mind, I saw myself in this position, a past version of myself, sans vine-marking. But that did not mean my nose was empty. Though in a way, it was—empty of skin and coat. My nose was zombie-like, with the muscles showing through, as well as some of the bone. Hoof marks were beat into my sides and my flanks heaved with pain. I could see that each breath was a struggle, and blood pooled underneath me, dripping from my nose as well as various other places. My green eyes were wild with fury, shame, sadness, and pain.
I saw my mouth open and when I spoke my voice was cracked with the pain that racked my body. “Gods. I . . . I plead with you. Tell me how to get away from Beauregard. I need to leave before he does this again to me. I cannot endure this pain. I wish to forget him, and all he has done. Please.” Bright light flashed all around my form and I hear a soft thud as I fell to my side. I crept closer to myself and watched as green shimmering light covered my nose, reconstructing the lost muscle and tissue, and as the light faded, my nose was fully intact and with a new addition. A white vine marking winded around my nose, still glittering in the aftermath of the magic. Familiar green eyes fluttered open and I watched myself stand, disoriented from the magic. Brow furrowed, eyes blank, I sadly watched as I understood. My wish had been taken quite literally, to forget. I watched myself experience the first time I had no memories with sadness in my current green eyes.
I wondered which god had granted this wish. I judged from the vine marking he had left on his handiwork of my nose that it was the God of the Earth. His magic worked quite well to revoke my memory. I wondered if each time I remembered too much, it would trigger the magic to wipe everything out when I fell asleep. I sighed. I wondered if it was his intention to wipe out everything. Yet, I knew I could not question such a gift. I pawed at the ground, desperately needing a distraction.