"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
When the sky turns gray
And everything is screaming
I will reach inside
Just to find my heart is beating
Archibald's words made Ktulu feel as if he'd kicked her in the gut and she wished he had for she gladly would have taken the blow than have to hear that her uncle had fallen in battle. Her eyes narrowed and her ears tilted back against her dark head, but she managed to keep the stony mask she always wore in place. She heard Lakota's report that the General was not suffering from any life threatening wounds, but it did not register. The only thing that ran through her mind was that Donovan was dead. The invasion had been a failure. Artemis was victorious. She vaguely registered that Circe had arrived, but her full attention was once more riveted to Archibald as he spoke again.
”I resign my position as General, and I am leaving the Grey—the Foothills. I cannot bear for my name to be written with those of feebleness any longer. You know me—all of you—and I command you not to take my decision as selfish vanity. My daughter died here, and I will not let that happen again. I believe there is strength elsewhere, living in the wilds. I spent most of Frostfall in the Wilds, scouting under your will Ktulu, and I discovered that I am stronger when not tied to the care of so many underneath my hooves. I am a warlord, but I wish not for armies and allies.”
Ktulu's eyes widened and her weight shifted. Everything Archibald said she had been feeling and had been trying to fix, but had been unable to. How could she fix what others thought was not broken and saw no need to fix? Ktulu sighed heavily and finally turned her head away from the ex-General. She would not ask him to stay. She would not beg and grovel at his hooves for him to stay. If he wanted to go then he was free to go, but she knew that she would be losing Circe if the mare cared for him half as much as Ktulu suspected she did.
"Then take your leave, Archibald." She responded several minutes later. Her blood red eyes shifted over to Circe. "I understand if you wish to leave, Circe." It was then that she noticed the mare sported cuts and bruises from battle, but truthfully it concerned Ktulu very little. An ear rotated in Lakota's direction and she listened, feeling a mixture of emotions that the poisoner wished to stay and live among rats, as Archibald had called them.
"Take care of yourself, Archibald." She turned to leave, wishing to be alone to digest the information that had been given to her and come to terms with a family member's death. "If you find yourself in need of anything you know where to find me." And with that she was off, moving at a slow trot at first but soon shifting into a headlong run as if she would outrun the tidal wave of emotions that would soon be nipping at her heels.