"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
12-25-2014, 12:42 PM (This post was last modified: 01-02-2015, 02:27 PM by Sevin.)
Adelric
The half-child returns from the beach over a period of days, allowing his travel to proceed at a leisurely pace, taking his time in exploring his surroundings. A creeping vine- look at the way it climbs up that young sapling, the way it wraps tight, curling its tendrils around the branches, trying to squeeze the very life out of its host. Does the plant know that if it kills its host it will kill itself? Does it squeeze just tight enough to hold on, or does the plant it climbs grow stronger bark to prevent the assault of its parasite? Mysteries…
And then, as he tromps through the mud and closer to his mountainous home, he wonders what would happen if he stopped moving. Would the muck harden around him, hold him to the ground, freeze him where he stood, leaving him to starve to death in its moist clutches? Or would he be able to break free, to rock and sway until the dirt crumbled around him, climb up from its depths, and call himself a free man? Do all of his thoughts revolved around such macabre subjects?
Behind him, Tobias purposefully dances through the least damp areas of mud. He does not mind Adelric’s musings and thoughts, but he does not wish to be the subject of some dark experiment either. His careful steps make Adelric smile- one of the only things that actually does- as the pair finally reach the sentinels that mark the entrance to their home. Giving them a sidelong glance, the half-child starts to proceed past them and then suddenly stops. It’s not like he has anything important to do…
Meandering underneath the one that is closer to him, he begins to investigate, trying to whittle out any mysteries from within. How does it work, what sort of magic causes the cogs to twist and turn the way that they do? Who is the master of these creations, and what are these creatures really capable of? His brow furrows and his smile turns to a frown, his mind flying through thoughts, many of which he relays to Tobias for safekeeping. And so the curious pair are to be found, noses buried in the bellies of the great sentinels.
12-25-2014, 03:41 PM (This post was last modified: 12-25-2014, 03:43 PM by Glacia.)
Blue eyes move around, watching as the land began to thaw ever so slightly. It was interesting to you young girl, having never experienced the slightly warmer breeze in the air. The grass is plentiful, and the smell is pleasing. The pretty young face lowers itself down picking at the sweet young grass of spring. The taste is a burst of flavor compared to the bland dry grasses she had been eating over the winter, and the girl admits that it is very pleasant. After all, she didn't really get to experience the fall that much either, having been born towards the end. All she had known was the bitter cold of late fall and winter.
Currently however, I begin to question my mothers sanity when she had gotten herself knocked up. In many was I would have rather been born in spring. I liked almost everything. Except the mud. Dainty hooves dance around the puddles, and especially muddy areas. When an accidental miss-step was taken and the small child's hooves sank deeply in mud the pretty young face scowled in a rather ugly way, and did her best the brush that leg against something to wipe the stinking brown goo from her feet.
This went on for sometime until the child came to the entrance to her birthland. A pretty face pops out and for a moment she thinks she is alone. But she is wrong and her eyes find a colt and his deer like companion. The colt is looks to be slightly older than her, and is fairly stocky. He is more draft like than her, but then again, her bloodlines where not very heavily built. He has a red barb color around his neck, and it reminds her of a filly's that she had seen at a herd meeting once. His coat is bay with roan until it reaches his rump, which then it fades to a pretty blanket marking. For sometime she studies him, and she isn't sure if he has noticed her yet or not. The filly clears her throat, and waits for a reaction.
01-31-2015, 12:05 AM (This post was last modified: 01-31-2015, 12:06 AM by Adelric.)
Adelric
Within the great beast, cogs and rotors sit idle, waiting for a time when they will be useful. For now they have no calling- he is welcome here past the borders. He has heard the beasts move to chase down intruders, or something of the sort, but he has not seen them in action. For a moment, he wonders if he could find some unsuspecting creature and drag them past the border, just to see what happens. The idea is… curious at best. He thinks he rather likes it and so he stores it away to be used later. Now to just find that unsuspecting soul…
Nevertheless, there are cogs and metal fragments to be studied and learned from. That is, until he hears the gentle sound of a female clearing her throat. In surprise, his head picks up just a little too fast and he bashes it against a piece of metal on its way out of the sentinel. Squealing in surprise, he shakes his head out a few times before turning his gaze sharply onto the girl.
It isn’t her fault, of course, that he has been surprised by her arrival; he had just been too lost in thought- in wonder and ideas- to take notice of his surroundings. For a moment he considers blaming her anyways, and in the end he decides it isn’t worth it. But then, if not to blame her… what is he to say? He does not long for company or conversation. He longs to solve mysteries, to categorize, to do science. Unless she is here to be an Igor to his Dr. Frankenstein, he has no need of her.
Nevertheless, the musings of his sister ring in his ear faintly, a reminder that he must not arouse suspicion. He is to fit in, as she has asked of him. They do not belong here, after all- twisted and half-blooded as they are. His rough voice croaks from his throat uneasily, as though he has not used it for some time. “Who made these?” he asks. It is not the most perfect social interaction he has ever conjured, but it must be enough for now.
@[Glacia]- AHH!! I’m so sorry! I was waiting to see if Tamme would be able to post Ulrik here too.