"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
There was no reason for the pale one to be cooped away behind melting walls and the prison of snow-capped mountains - not when all the information a thief could possibly want or need was here, dwelling over each hillock and in every tree hollow. Scouting for information on the emerging diety had never been a a cheery task, though it was one the thief was happy to take on for the sake of his herd, not to mention the plentiful plate of secrets and opulent truths waiting for him in the fade-touched forests and moors.
Alone was how he worked best, left to his own archaic and dusty wits, though many would say it was incredibly unwise to walk the spectral marshes without so much as a guard, a companion or anyone to drag your body back.
Of course, you’d never find Toulouse bothered by any criticism. If he wished to scout the marshes alone, that was what he would do - without the prying eyes of his brethren, brothers and sister who he had no doubt some of which were under the antichrist’s employ. This was the serpent’s attempt at his own investigation; one untarnished by the breath of another upon his shoulder or a jar full of eyes watching his spine.
It was as he waded into the tree line, a pale hoof slipping past the threshold of the Helovia he knew into the decaying land beyond, that his gaze soon caught that similarly coloured thief from the Edge. The Laurelin, or someone who appeared very much like him it would seem.
Immediately Toulouse was met with a barrage of mistrust as if he had stumbled upon poison in the air, his keen eyes narrowing on the gold. “What business does the Laurelin have in these parts?” Toulouse quizzed the golden man, one he could only assume was Thranduil based only on appearance, distrust lacing each word. In truth the serpent knew little of the Laurelin, his only interaction ever being when the gilded one had stood on the sidelines of his rank challenge. “I heard you liked to gamble”
This he only assumed from the entertainment the stag had found in his fight and in an attempt to either ease the tension or shatter it entirely, Toulouse made a wager for the wondrous shiv he carried. “She is a beautiful blade; i’d rather not embarrass you entirely and steal it. I’ll fight you for it, though” The pale man spoke with a smile upon his maw. What his opponent might not understand was that this was not a question or a choice, it was an instruction.
Lurking forward, Toulouse sought to flank his nemesis, sharp hooves seeking purchase upon the mucky earth below as he swiftly traced behind the flaxen thief. Eyes struck upon the opponent’s flank, watching for movement he might wish to leap away from, Toulouse soon endeavoured to topple his shoulder towards Thranduil; an attempt to ram him against a bystanding tree.
ATTACK No. 1/4
WORD COUNT
Toulouse challenges Thranduil for the dagger Euske.
Set in the spectral marshes a few hours past midnight.
@Thrandiul
In the distance, the symbols on the black altar pulse with a cool teal light.
Black flowers bloom in the pattern of footsteps, walking slowly towards Toulouse, disappearing just at the point whatever creature who was making them would be lifting their feet. As the challenger makes his final taunt before attacking, an explosion of black mist rockets out from behind him. The plume grows, and the outer edges of it suddenly look like a hoard of black snakes, wriggling frantically away from the rapidly growing centre.
The black flowers expand below the two unicorns, covering the ground in a patchwork of black clover and onyx tulips and lilies.