"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
keep on walking, soldier girl, home is far behind you
Small footsteps disturbed the quiet of the cave, not that it was ever totally silent… Distant splashes of water from the falls and muffled voices from the numbers that had taken refuge in the underground were often heard in the wide cavern. Still, the new sound of movements by the cave entrance had the mare on high-alert. Meg was supposed to be resting, she knew that, but after what seemed weeks and weeks of patrols and wraith hunts, the tired mare could not seem to calm her mind down enough to sleep soundly. Quick steps brought her from the deeper caverns to the vast entrance hall to their Sanctuary. The wraiths had approached the entrance before, and if this was one, the mare was ready to call for back up.
What she found surprised her. A spindly little colt shuffled around the cave, and his slightly disheveled appearance made the warrior mare think that it might be one of the demon children that the darkness had created. His tears changed her mind, the dead didn’t possess feelings like that. And the realization of what must have happened hit her like a train. This colt was far to young to have been on his own, but a quick sweep of the cavern put no one else in sight and Meg’s suspicions grew. She’d heard of motherly affection and care, even though her own had never displayed such, but she knew that most mothers would protect their young from any danger. Meg would bet that the wraiths had orphaned this one.
She moved forward as the little creature seemed to head towards the entrance again, determination etched on his poor little face, and made to grab gently as his scruff of a mane to tug him back down into the cave. “You cannot go out their child!” her voice came out gruff and low, and in hearing herself she realized she might only scare the poor thing more. She’d never been a caretaker before, had never had the need to be, but all the same she tried to soften her expression as she peered down. “These caves can keep you safe little one, and the horses in them will guard you. The darkness above cannot touch you here.” She managed to sound soothing enough, but she wouldn’t have been surprised if it did little to calm him. Covered in bruises he was, and she suspected he must have been through quite a harrowing ordeal.
“Tell me your name, child. I am Meg, of Dragon’s Throat” She didn’t often give her short name, it was reserved for friends and she’d always had precious few of those, but it seemed appropriate. She had no way of knowing that this was the son of her herd’s master sleuth. She’d heard talk of Shadow, but the darkness had forced them to the sanctuary before she could meet many of the throat at all.
FAC FORTIA ET PATERE
be brave and endure
:: permission given for use of magic and force :: please tag Megaera in all posts ::