"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
These days, Sacre was more or less confining himself to one corner or another, the Sanctuary stifling in it's crowdedness, but much better than what lay out there. His reason, however, was that he was now no longer alone, he carried something that had become very valuable to him over the days, but difficult to carry. Not without jaw ache that was. He moved carefully, slowly and at short distances, watching strangers eyes and carefully placing his beloved treasure in strategic places so he could always see it. He often found himself talking to Roux, even though he wasn't there, the arrow that was neatly tied into his tail had now become the embodiment of his twin. Sacre told crimson missile many things, from random thoughts to his most darkest worries, it soothed his lonely ache when they were apart to know that he was connected to his twin in some way, even if it was only to let him know when his sibling was in danger. Sacre prayed every day that it's smooth, red feathers didn't stain the walls with an ominous glow.
The boy was slowly becoming accustomed to the lack of light, fair to say however, that the flower the Moon Goddess gave to him was a little worse for wear in the shrouded darkness and wilted, still tied to his mane. Sacre never removed it, intended to return it to her one day, no matter what state it was in.
Today he decided to explore a different side of the many caves, branching off from the main sanctuary, walking along the hard floor until it became spongy with moss, lips firmly holding his treasure in place until the room opened up into room full of marvellous trees and spectacular glowing leaves! Awed, Sacre carefully placed his egg behind a firm looking boulder, "wait here" he murmured to it, like in the next few minutes it was going to sprout legs and runaway from him. As all eggs do. Confident that he knew exactly where he'd left it, the colt walked further into the room, taking in his surroundings with wide eyes until he turned to look at what or who it was that was making all the noise.
Another colt, younger than himself, was charging around after a stone and seemingly in a world of his own. His grey tones blurring into one as his impressive body bolted after it, hooves skittering this way and that in a scene that looked like so much fun. A wide, boyish grin exploded across Sacre's dark features and he laughed gleefully before eyeing another colt, who stood rather reserved in his observation of the joyous picture. This one had two horns and wings! Like the Earth God, but this child looked a world different with not nearly as much presence as his Majesty, Lord Earth had. Still, the child was an enigma and a sight to see, but his words were rather disappointing on the ears of an adventurer like Sacre. "then they should lighten up a bit, wouldn't you say?" He asked, his face a picture of child like mischief, always the one to taunt, but his intentions were sincere. The more players, the merrier the game.
He took his moment then to enter into the grey's game, who was equally adorned in an impressive dark crown, quickly bending down in hopes to nudge the stone towards the colt who had started the frivolities, then trotting off across the room with a twinkle in his eye. Hoping his horned brother would play along, and the intriguing hybrid would step off the sidelines to join in. After all, a game was much more fun when there were more parties involved.