"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
05-28-2014, 10:03 PM (This post was last modified: 05-29-2014, 10:49 PM by Bellona.)
A bone shatters, fall apart and hit the floor
If it doesn't thrill you it doesn't matter any more</style>
Well. That wasn't very dramatic.
The thoughts are as blunt as the spoken word, and a sigh slips past the peahen's iridescent lips. Her mood has shifted from determined to annoyed, and her desire to find the wolf is heightened as she forces her colorful form past the entrance. The mare has reached her goal at last, yet now that she is here, she does not feel any sense of accomplishment for fulfilling her promise to her tribe. All she feels is tired.
The warrior's usual fluid gait has reduced to a lilt, and her porcelain naves quiver with every breath she takes. Veins spread across her hide like the cracks in the dry earth underfoot. The wings that grant her flight hang loosely at her sides, and even the beautiful feathers at her wither wilt as if they are dead. She is the very image of exhausted, and she is not ashamed to look the part. At least not until the red and white filly parades into view.
Almost as soon as the child speaks, the mare has lost her patience with her. Her fatigue cannot compare to the annoyance that sparks in her breast when the equine's enthusiastic introduction stabs at her ears. As fierce of a woman as she is, the peahen has never yearned for a child of her own. If it had been her choice at birth to choose a sex, she would have chosen to be born male. The life of a bachelor suits her much better than the life of a maiden; her desire for violence and war is far greater than any desire for romance or motherhood.
It was because of her distaste for children that she does not halt to return the greeting, but instead to relieve her legs. A long pause ensues after the arabian's words fill the air, and the elder doe extends the silence by preening the feathers of one wing. Her comfort is her number one priority, and she really doesn't care if she offends the girl or not, and as if to stress that point the peahen plucks out a blue feather and spits it on the ground. She watches the delicate object drift slowly downwards before speaking.
"My name is Bellona, of Arto. I have not heard of your hiding falls, but have you heard of my wolf boy?" Amusement flashes briefly across her orange eyes, but the look is soon replaced by a cunning glare. What the wicked fae had intended to be a taunt has instantly become a bargaining chip, and she adds on in a sugar-sweet, lilting tone, "Would you like that? That feather? I'll give it to you, if you help me find my wolf."
The warrior struggles to remember other identifying features about him, lashing at the earth with a dark hoof as she does so. Pain lances up her marked leg at the same instance as the wolf's promise fills her mind.
"He had a dragon, and he came from a place known as the Foothills. Can you take me to him?"
"blah blah blah."
@[Abishia]
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