"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
06-17-2014, 05:52 AM (This post was last modified: 06-17-2014, 06:00 AM by Ghost.)
She listened and watched as the meeting took place, noting faces she hadn't seen and returning Midas' nod before committing each new face to memory by appearance facts. There were those that arrived that she did 'know', Kiara probably being the most prominent of those. The girl always seemed rather quiet or softly spoken and though she usually looked down upon such creatures, she found she rather liked the humble looking healer. Ghost talked very little and her connections, though she had met many faces, were rather small. She knew just enough. Not too long later another face appeared that the sprite distinctly recognised and she offered a small smile to the red tinted Satanic Silk, their last conversation had been a long (in Ghost's books) and rather convoluted one, yet still interesting. He was perhaps one of the few she dared to call a friendly acquaintance.
Soon Midas spurred the meeting into action and the spy listened to each bit of information carefully, processing it before forming an opinion. The Masons were honoured for their work along with Kiara and the short legged Storyteller. She listened with even greater interest to the news that Eris and Circuta had been banished, that the once Sleuth had challenged the Czarina and lost. It seems her mission to watch the red hair had come to an end, unless Seele expected her to cross the wilds and find her once again. She hoped not otherwise she might as well become an outcast herself. Although the victory of the Necromancer came as welcome news to her eager ears, it meant she had chosen well so far in her decision to follow the one who shows the most strength. For now her position was in a good place.
The golden Czar goes on to mention allies and the shunning of the Aurora Basin. Ghost knew little about the land of the northern folk and her only visit to those mountains had been when she'd met the zombie kid and his pet tiger. Odd things roamed those mountains, though one day she would like to visit them again if only to snoop out more... Oddities. He mentioned alliances with the south and the west, all words that were new to her, but things that sounded promising. As long as the winged lord remembered to watch the northern border for results of their rebuke to the Basin. Even Ghost knew that a slap in the face was not always taken lightly.
He asks the opinion of the masses last and Ghost simply nods her approval. It wasn't her job to see who and who they weren't allied with. She knew very little of these lands and could not form a proper opinion. She left the rest to decide whilst her eyes flickered to the arrival of a familiar form that was torn and broken again. Seele. She talks of her power, of conversing with the dead and performing something she called a seance. It all sounded interesting and the sprite may very well turn up, but her breeze of a voice decided to lift above the crowd and gently chided the battered Czarina. "You'll be joining the dead if those wounds are not healed" she pointed out before looking suggestively at Kiara and Reizend.
but I’m gonna bet they never really feel at home if they spent a lifetime learning how to live in Rome