"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Built with a heart, broken from the start And now I die slow
Tallsun. What a hideous season.
d’Artagnan grumbled along the trail that was once covered in snow and instead was now patched in it. The time of year for long grasses and long nights, the time most horses loved and, naturally, the Nightshade hated the blushing season that melted his beloved mountain. The Doctor decided to be useful for a change and started his favourite patrol of wandering the Frostbreath Steppe, hoping this time he wouldn’t find Illynx lying in wait just to make his day oh so brighter. If anything the red bay was stalling for time, he had promised Kou to make things right, to do what she wanted to do now. Yet, she wanted to leave the Basin and go rogue for a while, a life d’Artagnan had already sampled and he couldn’t tell if it was better or worse. There was a freedom to outcastdom, but there was also a sense of boredom and the shade rather enjoyed belonging to the mountain these days. He had made the decision to find Kou again and ask her one last time if this really was the route she wanted to go down. To severe their ties was not a small thing as d’Artagnan had found. If she was still adamant on leaving then the red brute would follow.
He followed the paw prints of Aramis at a brisk trot out onto the Tallsun blighted Steppe and together they began their patrol, starting near the Basin’s borders before heading further out and away from home. The Frostbreath was just outside the boundary of his herd and thus the Doctor deemed it the first place outside the Basin to be checked, d’Artagnan liked an excuse to leave the borders for a bit.
Aramis set off at a bound, red tipped tail waving from side to side as his ink dipped nose set to work on scenting everything and anything that came within his vicinity to track. Eventually, he picked up on something, a horses scent and one they didn’t know though it was vaguely familiar, the hound had smelled so many four legged beasts it was hard for him to differentiate. Especially between vaguely known scents. Stranger, this way. Was all he said and d’Artagnan avidly followed behind, wondering what he would find at the end of the trail.
It was the Nightshade himself who recognised the brother who came into his sights, though albeit only because he had a bag like his own. A nuisance to the shoulders. Maybe he also met a frivolous tree. Who knew, all d’Artagnan understood was that he was a horned kin with extra compartments strapped to his sides. Aramis dropped to a lope beside his bonded until finally the duo came to a halt in front of the thick bodied brother. "Well well, the bag boy from before, my fellow packhorse! How goes it brother?" his gruff voice almost purred as the wind buffeted his wild mane.