"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The victor will never be asked if he told the truth.
The caves of Helovia's Heart were, oddly enough, the place where the Dark Empress felt the most at ease. When she had been imprisoned in the cells of old rock and ancient carvings, she had been uneasy, flighty, desperate to claw her way to the surface - and yet, now that she had the freedom to emerge into the sunlight, she found herself unable or unwilling to do so. Perhaps her last meeting with her Ice King had left nostalgia in her heart; perhaps she merely liked the loneliness. Either way, here she was.
And yet it did not make her unhappy, this newfound apathy - she found the darkness of the caverns quite pleasant. Even in the heat of Tallsun, the damp caves were cool, if a bit humid, reminding her of easier, happier times. She had been so long in the north that she had forgotten how to live in a real summer; her coat had not shed as it was meant to, lying in patchy ugliness, shedding clumps here and there but failing to fully disperse. Perhaps it was a bit of vanity that kept her underground, for though she had never been particularly beautiful, she had always been sleek and well-kept. But down here, it hardly seemed to matter.
In fact, nothing seemed to matter in the bowels of the earth. Why should she emerge into hatred and revulsion when she could stay in peace down below? Why should she set herself up for failure when she could continue to hide from her fears?
They would not forgive her, those creatures up there, the ones who she had targeted and attacked again and again. They would not want her in their lands, in their homes, in their herds - they would not want her to taint their children to madness, to turn whispered nothings into sweet betrayals. No, they would not want her - and, further, they did not need her. She was wholly inconsequential, a discovery that had, at first, driven her mad with anger and sadness and pain. Now, though, it was almost a relief. No one could ask anything of her anymore, if only because no one cared to. No one could hurt her anymore, if only because she would not give them the chance. No one could expect anything of her, if only because she was now, by all accounts, little more than a ghost.
08-22-2014, 07:36 PM (This post was last modified: 08-22-2014, 07:36 PM by Snö.)
Helovia, it seemed, had given up one of its many secrets in the time that she had been away. Snö had almost not noticed the opening to the underground cave as she moved past, but when it caught her attention she could not fight the strange desire to delve into the darkness of the underground world and explore it. There were risks, of course, but her curiosity outweighed the risks. What was the worst thing that could be down here? Felcie and his dog of a son? Her ears tilted back but she quickly dismissed the possibility, telling herself that she had left them far behind. There was no way they would find her here.
The heat above ground had been nearly unbearable for the icy girl but as she made her way deeper into the underground it became cooler. It was not cool enough to the point where she would be comfortable, but at least sweat would not begin to lather her body. Blue eyes were sharp and she took in as much of the scenery as she could while she moved through the passageway. Strange structures jutted from the floor and hung from the ceiling, some of them resembling the very horn she wore upon her brow. Aside from the strange structures and the bright wall on one side of the room there was nothing particularly intriguing about the first room that she had entered, so the mare carried on.
There was another room nearby that it seemed had some form of light inside of it. Fire, she suspected, judging from the way the light seemed to flicker and dance, fade and then become brighter. Cloven hooves carried the girl toward it and as she entered the room she found it to be much more interesting than the first room she had come across. In one part of the room stood a wall that seemed to have drawings on it. There was also a pool that bubbled and made Snö suspect that the water was hot, boiling, because of the fire in the heart.
Then there was her mother.
While it was not nearly as bad as finding Felcie in there, Snö had little to say to the woman that had given birth to her. They had never seemed to be able to get along. Like Mauja, Psyche had been too preoccupied with herself and the Plague to really pay attention to her daughter. At least that was how Snö saw it. Even when she had come back and been met in the Threshold by her mother the girl had not stayed around long enough to say more than 'hi' and stare at her broken horn.
"Hiding?" Her voice, though quiet, seemed magnified in the deathly silence of the cave. "Or are you too ashamed to show yourself?" Snö cared very little for the fact that her mother's horn had been broken off. Just because it was gone did not change the fact that the blood of a unicorn flowed in her veins. It did not change her genetic makeup so much as her physical. She wondered if any of Psyche's precious Plague were able to see that or if they were all short-sighted and dim-witted, stuck only on appearances. Did they damn her to a life of isolation or did she do it to herself as it seemed everyone in their screwed up family did?
"."
@[Psyche]
Snö
you're looking at an absolute zero
i'm not the devil but i won't be your hero