"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
09-04-2014, 10:48 AM (This post was last modified: 09-27-2014, 11:35 AM by Dragomir.)
D R A G O M I R you hold the rights I'll never own
The boy is quiet, which Dragomir supposes is normal for a child who has no mother and must rely on the herd and kin around him to limp by; its not like he has any experience in such matters, having been one of three on an island that had been everything a boy could want in a birthland. His family had always been near, and was still there if he ever grew tired of Helovia and the friendships he had made there, if ever his soul was too weary to continue on the path that he had already set out upon. Kari didn’t have this option so openly available, and as the young stallion retrieves his gift from the grass and hears the faintly mumbled oh that falls from the colt’s mouth, he ponders precisely what sort of being such a childhood would bring to life.
But strange things come to pass as they begin their walk, normal at first as the youth elaborates on what he knows of the island; it’s been here a few days, and he nods that he has heard while his pale blue eyes roam freely about them. It makes sense that he knows of the isle before the Glazier, as even beneath the lustrous smell of the cherry blooms that drift lazily through the air and settle on the grasses like strange, pink birds, he can smell the sand on the boy’s body and figures that means he belongs to the Throat. He knows very little of that place other than that his Queen and King had decided to offer friendship to them, and that it is a desert south of the Heart, but its enough to allow him to decide that it was from their oasis in the heart of those sands that the people of the Throat had first seen the floating construct in the heavens.
Perhaps they had been the first to come.
These thoughts among others trail through the quiet crafter’s thoughts as their shoulders touch; it is only the smallest of embraces, barely noticed by the stallion who instead takes note of the way that Kari suddenly stops, his small limbs splaying and his eyes misty and rolling.
Dragomir balks, a few steps taken away from the strange sight, his smile flashing to fear evolving into worry in only a matter of moments. He takes a hesitant step forward and extends a dark muzzle to hover fretfully around the shuddering boy, not really too eager to touch him again or at all, for that matter, but worried none the less. After a few seconds that feels like eternity to the easily flustered and quiet man, it seems that Kari is again cognizant, but hushed – and he refuses to look at the sabino spattered glass worker for a long while (perhaps only minutes, but Dragomir is a strange bloke).
His trinket falls to the grass with a soft thud.
"What under Nieque’s hooves was that?" he blurts, his forgotten fear resurfacing now that its becoming more apparent that Kari is not going to die.