the Rift


« Graveyard Championship 2014 » -- WINNERS

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#1
Please note this is a privately run event, not a site/admin run event




« WHAT »

Come one come all, to the spooky ball!
Look to the battleground and there you'll find, a fighter of every kind.
Blood, gore, and guts oh my, was that someone's head that just flew by?
No matter the fight's just begun, and it won't end 'till we have a champion.


There's nothing quite like getting into the spirit of a holiday well known for death and horror than to fashion a tournament where you can beat the blood out of each other ;D Of course Halloween is also well known for its masks (which your characters will be wearing), festivities (which I will be having in watching this) and candy (which you will be getting as a prize for the winner!).


« WHEN »

Sign ups last from October 3rd - October 11th.
The first round will begin October 12th.



« WHY »

Our GRAVEYARD CHAMPION will receive:
-- a custom piece of art by Blu in whatever style and extensiveness desired
-- a photomanipulation by Semper
-- a table for both pictures from Sevin
-- full profile html from Tamme
-- hybrid foal pass w/ foal stats (no magic) from Imi
-- this snazzy custom icon to go in their profile!



Our PUMPKIN PLACER will receive:
-- a custom piece of art by Blu with no background and simple character shading.
-- a photomanipulation by Semper
-- a table for one of the pictures from Sevin
-- medium marking from Bunnie


ALL PARTICIPANTS may place this snazzy icon in their profile!



« HOW »

1. You may enter as many characters as you like.
» Characters must all be wearing a costume, but in the traditional sense that it is a worn item not something that physically or mentally alters their body or cannot be removed/torn from their body. The costume may be as extensive as you desire, but please explain it in detail so all parties understand clearly.

Understand costumes provide hindrance (stepping on your cape) and assistance (distracting your opponent with cape) depending on the realism of the situation, but do not make your character invincible. i.e. your horse in a knight costume cannot have a full suit of metal armor protecting them from all attacks.


2. The rules will follow a typical OOC Spar of 1 vs. 1, using the dice system, posted in the battlefield. Be sure to get your Stats!
» OOC Spar means your character will earn no VP, will not retain the injuries, and will not retain any memories or experience from the event. You need to stay in character as much as possible and keep with realism, however this allows for more creative reasons your character is fighting (awareness of the tournament) and outlandish environments and weather.
» Because of the OOC nature of these fights, characters will be fighting with their base stats only. This means no increases to your stats due to magic, companions, items, rank, amulets etc.

3. All fights will be 2 posts each + closing defense, 800 word limit. Please attack within your first post to quicken the process, it is assumed the two fighters are both present and moving.
» Please mention somewhere in your fighting thread title that it is for the graveyard championship so as not to be confused with normal fights.

4. Replies must be made within 72 hour intervals during rounds. This means a round will never exceed 15 days. There is no absence allowance or extensions.

5. If the round holds an uneven number of players the lowest score among the winners will not proceed to the next round. If the lowest score is tied a die will be rolled to determine who among those low scores will proceed.

6. As the rounds progress towards the final pair, the difficulty of the weather and environment will increase.

7. Blu, Sevin, and Tamme will not be participating within the tournament so will be controlling the randomization of pairing fighters in rounds and the start and end of each round. We will judge each finished fight with the rubric, posted in the roll request forum of the same fight thread for viewing.

We will roll most of the dice as we are able, but with the dice roll form any Admin or JA not directly involved in the fight may also roll so we can allow the fights to progress as fast as possible. Rolls are done after an attack post from a competitor is made, within the Roll Request Forum. For each set of fighters within a round, please make a thread for die roll requests within the Roll Request board, bumping whenever a new roll is needed :)


By entering the tournament you are agreeing to these rules and conditions. Any concerns or questions please direct them to us.


« WHO »

Round pairing will be listed in a new post to this thread and cross pasted to this section!

* = you would like that character to be tagged whenever a new round starts or your rubrics are posted. You need to set up with your fighting partner preferences for being tagged in every fight post (assume they do not).

+ = your character doesn't have their stats. Note if you do not have stats before the first round starts, you cannot compete.

*Hotaru
*Lakota
Merida
Ghost
Illynx
Dragomir
*Argen
*Grimmrot
*Parelia
Déodat
Sikeax
Pompeii
*Agrona
Vale
Gaucho
*Bucephalus
*Kaj
Amani
*Jakar
*Voodoo
*Bellona
d'Artagnan
*Cheveyo
Panzram
*Daemyn
*Elsa
*Biru
Roskuld
*Archibald
*Caneo
*Thranduil
*Tandavi


« ROUND 5 »

2 fighters, 1 fight


WEATHER - A Frostfall midnight (12:00 am). There's a full moon but dense fog that drifts over the moon, at times obscuring its light. The air is cold, your breath visible when you exhale. A light snow from a previous storm remains, scattered in thin, small piles, blown in by the harsh winds.
COSTUME - Randomly assigned.

1. Tandavi vs. Thranduil
Tandavi :: dairy cow & Thranduil :: mutant ninja turtle
You've found yourselves in a dark cave full of stalactites and stagmites all throughout, each glowing faintly and glistening with the drip, drip, drip of water. There are some slight slopes to the paths, and some areas are worn smooth from water, while others are more rough and easier to find traction. Crystals jut out from the earth in various colors, each one larger than you and tipped with a point, scattered all throughout the cave and its pathways making it difficult to have any straight line or arena for battling, though some areas are more open than others. With the hour outside and the depths of the cage it's hard to see well inside, so you rely ont he faint glow and the shine off the crystals or puddles of water. There's something else in the cave with you though. With the midnight hour upon the land, vampire bats have begun to awaken from their slumber, flapping about the cave and diving for your plump, juicy necks.

At least once each post a bat attempts to bite you. At least once several bats converge on your head, blocking your view and distracting you for 30 seconds.

In this round a critical miss will cause a bat to bite you, horrendously infecting whatever area they bit and causing that region to be useless the rest of the fight.

In this round a critical hit will allow you to be bat free for the next post, meaning none manage to stand in your way or are near enough to bother you. This trumps the "at least once in a post a bat..." law.

« ROUND 4 »

4 fighters, 2 fights


WEATHER - An Orangemoon Evening (8:00 pm). The air is cold and harsh as it whips up in sudden powerful gales then dies back down abruptly. There is a hard, continous rain.
SETTINGS - Outdoors and indoors with an NPC figure attacking each fighter at least once in the entire fight. The NPC is constantly present and cannot be attacked/killed (it will simply dodge away).
COSTUME - Randomly assigned.

1. Tandavi vs. Caneo
Tandavi :: Halo - Master Chief & Caneo :: Scooby Doo
You're in minecraft, as pixelated as it is and armed with a hatchet you can control telepathically. It's a small minecraft map, so if you keep running you'll cross through terrain types like: forest, snow, mountain, desert, and beach. In each biome there is a wooden structure large enough to fit several horses, but the door is the only way out or in so be careful you don't get trapped in there. Of course you could always dig down if you were so inclined... Hostile mobs range through the night, anxious to slaughter you. They knock against your wooden structure and leap after you in the open, unrelenting. Their pixelated terror is not one to be taken lightly. A hostile mob manages to hit each fighter once in the fight, which causes a deep bruise and soreness.
http://minecraft.wikia.com/wiki/Category:Hostile_Mobs

2. Archibald vs. Thranduil
Archibald :: Spyro the purple dragon & Thranduil :: Super Mario - Mario
You're in Zelda: Ocarina of Time - Kakariko Village, as pixelated as it is and armed with a sword you can control telepathically. The terrain is mostly grassy with various ledges and buildings that you can get to, some easier than others. The houses can generally hold several horses, but the door is the onyl way in and out, so be sure not to get cornered. Hostile cuccos and ghouls roam the area at night, eager to take away all your hearts. A cucco or ghoul manages to strike each fighter once in the fight, which causes a deep bruise and soreness.
http://strategywiki.org/wiki/The_Legend_...ko_Village

« ROUND 3 »

8 fighters, 4 fights


WEATHER - An Orangemoon Dawn (6:00 am). A cool and crisp morning with dew on the ground and a noncontinuous, light rainstorm.
SETTINGS - Outdoors with the environment affecting each fighter at least once in the entire fight (tripping, slipping...) and an NPC figure attacking each fighter at least once in the entire fight. The NPC is constantly present and cannot be attacked/killed (it will simply dodge away).
COSTUME - Randomly assigned.

1. Roskuld vs. Tandavi
Roskuld :: Kim Kardashian & Tandavi :: Hippogriff
You're in a desert scrubrush where ttough, dying weeds and variously sized cactus flourish. You've found a small clearing between the amassed desert foliage where you square up for battle, though the passing sand has hidden dead foliage - rolling tumbleweeds also pass by, ready to snatch at your hide with their brambles. Others seem to call this place home however; vultures roost in the spaces left between the cactus' spines, larger and more active than any carrion bird you've encountered. They harass you throughout the fight, anxious for their next meal. A vulture manages to peck/claw each fighter once in the fight, which causes a painful and bleeding wound.

2. Elsa vs. Caneo
Elsa :: Devil & Caneo :: Banana
You're in a marsh where scraggly trees have grown dense and the bank and the water seems to merge into one entity, causing the murky liquid to rest just at your pasterns. The ground is muddy and full of aquatic weeds just ready to wrap you up. You've found a patch that has some dry regions and more thinned out trees, but it's a popular resting spot for the crocodiles of this place. They are irritated by your intrusion, but more so, they're hungry. A crocodile manages to bite each fighter once in the fight, which causes a painful and bleeding wound.

3. Archibald vs. Biru
Archibald :: Grumpy Cat & Biru :: Doctor
You're in a dense jungle where a lot of foliage covers the ground and vines aplenty wait to tangle you up. You've managed to find somewhat of a clearing, where you square up for your fight, but it seems to be home to someone else as well. Jaguars prowl through the brush and try to grab at you, defending their territory and likely, trying to fill their stomachs. A jaguar manages to strike each fighter once in the fight, which causes a painful and bleeding wound.

4. Daemyn vs. Thranduil
Daemyn :: Chef & Thranduil :: Hula Girl
You're in a thick pine forest where the trees tower above you and many creatures lurk. The trees are mostly close together, but you've found a small clearing where you square up for battle. However, it seems to be the nesting site of large spiders, which have strung their webs through plenty of the surrounding trees, awaiting to ensnare prey such as yourself. They're equal to you in size, but with greater speed and piercing mandibles. A spider manages to bite each fighter once in the fight, which causes a painful and bleeding wound.


« ROUND 2 »

16 fighters, 8 fights


WEATHER - A Tallsun dusk (7:30 pm), staying warm, but with a cooler feel as the shade grows longer and a slight breeze stirs.
SETTINGS - Indoors (230 ft x 200 ft, about 1/2 football field) with an NPC figure attacking each fighter at least once in the entire fight. The NPC is constantly present and cannot be attacked/killed (it will simply dodge away).
COSTUME - Player's choice.

1. Bellona vs. Tandavi
You're inside a haunted barn where the ghosts of the farmer and his livestock remain. You’re in the most central part of the barn which has a large set of wooden doors behind you - they’re closed and locked. Some old moldy hay and other rat-eaten feed rests against the very back wall. On either side of you are some stalls with a small tie across their middle where horses or cattle might have stood. In the very middle or the right wall is a narrow (1 horse) hallway that leads into a smaller section of the barn where pens for the sheep and goats stand, as well as a hen house. Various tools rest along the walls like pitchforks, rakes, hoes and even a plow. The floor is a hard dirt that doesn't give, but has traction. Lanterns around the barn light your way, but do not fully chase away all the shadows in the corners and 1 seems close to dying. A slight breeze comes in through the ventilation by the roof.

The ghosts are disturbed by your presence and seek to chase you out. They may knock over some of the tools and open or slam the doors of pens, but mostly they try to get close to you and scare you off. They are unable to physically harm you, but instead pass through you. At least once in the fight a ghost passes through each fighter, which causes you to become incredibly cold and makes it very hard to move or breathe for 1 minute.

2. Voodoo vs. Roskuld
You're inside an old saloon where cowboys and drunkards, or one in the same, linger. You're in the most central part of the barn which is an open wooden floor for dancing. The bar rests in front of you as a long line of granite, glasses, and liquor. It's wide enough to allow one horse behind the counter. Along the sides of the room are tables where the people are playing cards. In the background a musician plays the piano. Overhead lights flicker on and off, poorly illuminating the corners of the room. The floor is wood that doesn't give, but has traction. Behind you the saloon doors have swung shut, barred against a gunfight occurring outside the saloon. A slight breeze blows in from outside, over the doors.

The more drunken men break out into a fight and don't care if you're in the way. At least once in the fight you get involved with the bar fight, such as a stray punch/kick, a shove, a beer bottle being thrown at you, a table being upturned at you etc. which causes you to take heavy bruising, winds you, and may unbalance you for 1 minute.

3. Elsa vs. Jakar
You're inside a popular casino which has a wide center circle where they normally park vehicles for prizes or put on performances. Radiating symmetrically out from the circle are slot machines or tables, each getting thicker the closer it gets to the walls, though there are skinny aisle ways between each segment of game, wide enough to permit one horse. The floor is thin carpet that doesn't give, but has traction. The lights are dull and colorful all around the room, though the slot machines are noisy and bright. Ceiling fans circulate the air and provide some of a breeze, but they don't remove the odor of smoke.

Security is none too happy at your presence and keeps trying to grab you to drag you out. At least once in the fight you get tased, which causes you to lock up and go numb for 1 minute.

4. Amani vs. Kaj
You're inside an abandoned library where a wizard has taken up residence. You're on the first floor in the most central room with a reception desk in the far back wall. On either side large stairs wrap around and lead up to the second floor which is covered in aisles of book shelves. On the first floor the books line just against the walls, though on the left there is a doorway leading to the restrooms and a drinking fountain. Towards the front half of the first floor there is a small set of steps (5) going down that leads to a hat rack and a small standing area by the tall oak doors from which you entered - they will not open now. A chandelier illuminates the room, but many corners remain dark and the air is stale and musty. Most of it is covered in a thin, industrial carpet, over concrete. It is hard and unforgiving, but gives good traction.

The wizard is studying up on the second floor, but hears you enter. Irritated by the distractions you're causing he attempts to fire spells at you in-between trying to ignore you and continue reading. At least once in the fight the wizard's spell hits you, which causes:
- Unicorn: your horn turns into a snake and slithers off, it grows back in 1 minute with mild discomfort.
- Pegasus: your wings turn into crows and fly away, they grow back in 1 minute with mild discomfort.
- Equine: your teeth turn into frogs and hop away, they grow back in 1 minute with mild discomfort.

5. Panzram vs. Archibald
You're inside a pyramid where an ancient pharaoh was buried. You’re in the lower levels where the tomb resides, resting near the back wall of the otherwise large and central room full of gold, trinkets, sand, and food stacked up against the walls. It’s lit with an intricate system of mirrors that guides the light of the setting sun inside, but some corners remain dark. The air is stale and without a breeze. Behind you is an archway leading to stairs that go back to the upper levels, which are mainly smaller passageways for walking around the pyramid. To the left of you in the center part of the wall is a small path leading to more treasure piled up so it nearly fills the chamber.

The mummy is awakened by your presence and rises from his tomb. He stumbles around in his undead rage, unraveling a bit as he does which causes beetles, maggots and scorpions to fall out of his withered, embalmed body. At least once in the fight the mummy succeeds in flinging a scorpion at or near each fighter, which causes you to get a painful sting that will burn so bad you can’t focus for 1 minute.

6. Caneo vs. Biru
You're inside a creaking ship belonging to pirates, getting ready to set sail. You’re on the top deck of the bow, rocking side to side slightly as the waves bob against the dock. The wood flooring is hard, but so full of nails and uneven planks prives good traction - the waves are not tall enough to spill over and create slickness. There’s railings of metal all along the side, including the closed way you entered on-board. Behind you are small (fits 1 horse width) walkways running around either side of the center control of the ship where the captain sits on the second floor looking out and over the bow. The walkways lead to the back of the ship and have stairs on each inside middle section leading to the cargo hold below. If you go down there you probably won’t be able to get back up.

A pirate of the crew notices you. She scurries around, trying to stab you with her cutlass because she wants to skin you and eat you. At least once in the fight the pirate succeeds in stabbing each fighter, which causes you to get a decent slice that will bleed, but eventually scab over after 1 minute.

7. Daemyn vs. d'Artagnan
You're inside the monkey exhibit at the zoo. There's several doors that lead to various parts of their enclosure, though the outdoor section is locked, so you're in behind scenes regions, particularly the main holding area with is a wide, circular space. From that room are two other doors, one which leads to small holding pens and medical tables, full of various drills and needles, while the other room leads to a chute and is only wide enough for one horse. The floor is a texture concrete that doesn't give, but has traction. The lights overhead are dull fluorescent that intermittently go on and off. Air condition is running, sending a breeze through the vents.

One of the monkeys escaped and is furious at your intrusion to his area. He howls and jumps around the whole time, trying to scare you out. At least once in the fight you get attacked by the monkey, such as a bite, scratch, poop fling, ridden/covered eyes, or multiples of those etc. which causes you to be sore and unbalanced for 1 minute.

8. Thranduil vs. Cheveyo
You're inside an industrial kitchen for a five star restaurant. The main area you're at is open, divided up only with 2, long, rectangular counters for the final food prep. All alone the walls various stations, counters, and equipment stand, one of which runs the length of the wall and is wide enough that one horse could fit behind the counter. Knives of all assortments can be found throughout the room, alongside heated stoves and ovens. The floor is textured concrete that doesn't give, but has traction. Bright fluorescent lights blare overhead, though two seem duller and stuttering in the two opposing corners of the room. A large fan blows from one end.

The head chef is less than pleased with your appearance and seeks to make you part of the meal as soon as he gets his chance. At least once in the fight the chef stabs you with a knife,which causes you to take a laceration that will bleed, but eventually scab over after 1 minute.


« ROUND 1 »

32 fighters, 16 fights


WEATHER - It's a nice clear and mildly sunny birdsong day, 10am.
SETTING - A grassy field that goes fetlock high, forgiving and not too wet. Some flowers and trees are around, a creek cuts through in one area near two trees.
COSTUME - Player's choice!


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 HP: 1100

Helovia Hard Mode

Sevin the Sucky, I mean are you a # or vacuum? Posts: 161
OOC Account
Mare :: Other :: 5'5" :: 25
Sevin
#2
Here is everyone's base stats, which you will be using during this competition (as noted in the rules).


Agrona
HP 62.0
Attack 6.0
Defense 10.5
Damage 4.0


Amani
HP 60.0
Attack 6.5
Defense 9.5
Damage 3.5


Archibald
HP 64.0
Attack 4.0
Defense 7.0
Damage 7.5


Argen
HP 64.0
Attack 4.5
Defense 8.5
Damage 6.5


Bellona
HP 66.0
Attack 3.5
Defense 8.5
Damage 8.0


Bucephalus
HP 62.0
Attack 6.5
Defense 9.0
Damage 4.0


Biru
HP 62.0
Attack 3.5
Defense 7.0
Damage 7.5


Caneo
HP 62.0
Attack 7.5
Defense 10.5
Damage 3.0


Cheveyo
HP 60.0
Attack 6.5
Defense 9.5
Damage 3.5


Daemyn
HP 62.0
Attack 4.0
Defense 8.5
Damage 6.5


d'Artagnan
HP 64.0
Attack 4.5
Defense 8.5
Damage 6.5


Deodat
HP 66.0
Attack 3.5
Defense 9.5
Damage 7.5


Dragomir
HP 64.0
Attack 4.0
Defense 8.0
Damage 7.0


Elsa
HP 64.0
Attack 4.0
Defense 9.5
Damage 6.5


Gaucho
HP 64.0
Attack 4.5
Defense 8.5
Damage 6.5


Ghost
HP 62.0
Attack 4.5
Defense 8.5
Damage 6.0


Grimmrot
HP 62.0
Attack 6.5
Defense 10.5
Damage 3.5


Hotaru
HP 60.0
Attack 6.5
Defense 10.0
Damage 3.0


Illynx
HP 64.0
Attack 7.0
Defense 10.5
Damage 4.0


Jakar
HP 64.0
Attack 5.5
Defense 9.5
Damage 5.5


Kaj
HP 64.0
Attack 3.5
Defense 8.0
Damage 7.5


Lakota
HP 60.0
Attack 5.5
Defense 8.5
Damage 4.5


Merida
HP 62.0
Attack 4.5
Defense 8.0
Damage 6.0


Panzram
HP 64.0
Attack 4.5
Defense 9.0
Damage 6.5


Parelia
HP 64.0
Attack 6.5
Defense 10.0
Damage 4.5


Pompeii
HP 62.0
Attack 6.5
Defense 9.5
Damage 4.0


Roskuld
HP 64.0
Attack 5.0
Defense 9.0
Damage 6.0


Sikeax
HP 62.0
Attack 5.0
Defense 9.0
Damage 5.5


Tandavi
HP 62.0
Attack 6.5
Defense 9.0
Damage 4.0


Thranduil
HP 66.0
Attack 4.0
Defense 9.5
Damage 7.0


Voodoo
HP 62.0
Attack 7.5
Defense 10.5
Damage 3.0


Vale
HP 64.0
Attack 6.0
Defense 9.5
Damage 5.0


Q & A

Q: can we say that, for instance, the first person listed in each fight should start the thread? Or the second? Just to avoid confusion x3
A: The problem with assigning someone to start, is if the other person is able and willing to start, but has to wait on the other person, who may never start it. So it's based on whoever starts it first.

If you want to avoid confusion it's a good idea to PM your fighting partner and let them know you will start it - but please only do this if you are about to write it, in the event they could have started it, but were waiting on you because you 'claimed' it.

Or you could do the same thing, posting on this thread to let them know you're about to write/start it, just maybe tag them to make sure they see the post here.


Q: So although we're using our base stats, do we still have all of our companions/magic/items? Or no?
A: Yes, you can use them, you just don't get any stats bonus for having them. Thanks for making us clarify that!!


Q: On the site you're using to set up the brackets, are the next round brackets that are connected to the first round brackets the potential set-up for partners for the next round?
A: That's what we were thinking of doing yes :)
Q: Well, with an entire couple being knocked out, it sort of throws it off, does it not?
A: Great question!

We anticipated that some spars would completely default, since that happened last year. Because we need to maintain an even number of fighters throughout the tournament, we will grant whoever had the highest score among the competitors which lost, giving them a second chance to compete, if they so desire. This would be just among judged spars.

If we end up in a scenario where no spars are judged and we have no scores, then we will grant the second chance to whomever posted the most among the competitors that lost. If there's more than 1 with the same amount, then it will be a random selection among the eligible.

This is not the case at the moment since all the other spars are started, but if say, another one had completely defaulted, then we'd still have an even number of competitors for the next round and wouldn't need to do all of that.


Q: For a quick question, since these are a little more complicated set up, should we ask our opponent where they would like their character to be starting, or assume they are in the middle, or... how should we do this to avoid power playing in the first post? :3
A: Each setting has a wide open area in the middle of the room where each fighter is assumed to start ^^


Q: Wait, so are we responsible for playing in the 'chef, pirate, ect' as attacking us or will the NPC step in and do that?
A: you are responsible for playing it :3

Thranduil the Laurelin Posts: 598
Outcast atk: 5.5 | def: 11 | dam: 6.5
Stallion :: Unicorn :: 16.2 hh :: Eight HP: 77 | Buff: ENDURE
Haldir :: Common Cerndyr :: Dark Mist Hawk
#3
CONGRATS CHARKS/TANDAVI!!!! You did an amazing spar! I'm so happy for you! =D

[Image: 5381546acbe33]
Feel free to use any force/magic on Thranduil, short of killing him.
Please tag in every post.
Ask Thranduil any question in the world, he'll be forced to answer on his profile. PM with your question.

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#4
Lol sorry I threw up the judgments then promptly went to bed last night :x

CONGRATULATIONS!

TANDAVI our graveyard champion!

and

THRANDUIL our pumpkin placer!

Please contact the individuals who offered prizes to collect them :)

Remember everyone who posted is considered a participant and can add the participation icon to their profile ^__^

I will be posting a questionnaire regarding this in the near future and would love to get your feedback on it to improve it for next time. Thank you so much everyone!!!
 HP: 1100

Helovia Hard Mode

Bellona Posts: 111
Hidden Account
Mare :: Hybrid :: 16.0hh :: 7 years old Buff: NOVICE
Mictla :: Common Rougarou :: Shadow Nyte
#5
Congrats! Well fought you two! :D

{Lulz this event totally started in October and now we're almost upon Christmas... xD}

Thank you Vossity <3
Please tag me each post!
Permission granted for physical harassment!

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#6
Graveyard Championship Poll + Questionnaire



PLEASE GIVE YOUR INPUT, THANK YOU!
<33333333333
 HP: 1100

Helovia Hard Mode

Tandavi The Fire Dancer Posts: 245
World's Edge Nurse atk: 6.5 | def: 9 | dam: 4
Mare :: Equine :: 16.1 :: 5 HP: 65 | Buff: NOVICE
Natraj :: Plain Kitsune :: Fire Charks
#7
EEEP THANKS EVERYONE (SUPER LATE) <3333

Awesome fight Hawk, and really good job to everyone who participated! This whole thing was a ton of fun.

o. pixel pony credit to tamme
o. permission granted to use force and magic on Tavi
o. only tag me in opening posts, please!



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