"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Astraea has been disqualified for failing to post.
Congratulations AMPERE
Puzzle solutions!
Puzzle one said, You should go left!
For those who went left (Yuuta, Adelric, Ampere, Thor, Rhea, Daemyn and Panzram), the following puzzle said, 1. Right is wrong. 2. Left is likely to be wrong 3. Go right anyways. All of you went right. Your final puzzle said, Go left for a reward. Go right to reach the end. Or do neither and go up and see what happens.
Yuuta and Thor, for correctly going down each path receive one extra roll in this drop.
Rhea, Daemyn, and Panzram, who followed the path correctly until the end, receive a moon amulet.
Adelric and Ampere, who followed the path correctly until the end, receive temporary passive magic
Ampere: For 2 weeks of real time Ampere's wings and mane/tail crackle and spark with constant blue light as if electrified!
Adelric: For 2 weeks of real time Adelric's body randomly turns invisible. During times of heightened emotions, parts of his body might disappear with the rest remaining visible.
For those who went right (Oxy and Elsa), your second sign read, Puzzles are hard, Go left. Both went right. Your last sign read, Go left idiots, and you both went right.
List, Dice.
A small child emerges from the snow. She appears like a personified Otter: her eyes are large and childish, but completely black, and whiskers spring from dimpled cheeks. Her fur is completely white, save for where it flexes outwards in a pink belly, with a belly button. On her hands are pink mittens which match the pink boots upon her feet.
For ELSA/OXY: The girl frowns. "I made those puzzles for you!" she wails suddenly, tearing off one of her gloves. It is now that you can see the bloody marks on the signs came from her - her human-like fingers (elongated with claws on the end) are bloody and gnawed at. She left you clues with the only thing she had available, and you disregarded them every step of the way. Ice balls formed in her hands, which she throws angrily at you. Where they hit, they both burn and freeze. Tears form on her cheeks, crystallizing beautifully as she disappears.
For YUUTA and THOR: The girl smiles radiantly. "I like puzzles! Don't you?" She dances forward, skipping merrily in the snow. "Lets play again soon!" She cries joyfully, disappearing just as her body is about to crash into yours.
For RHEA, DAEMYN, and PANZRAM: The girl dances forward, clapping her mitten'ed hands (paws?) together as she laughs. "Silly ponies!". Her cackles continue as she skips forward. Lowering her voice, she looked around with a wry smile as she places an amulet around your neck. "It's okay pony. I know you tried." Her laughter remains, even as her body disappears.
For AMPERE and ADELRIC: "Helloooooooooo up there!" A small voice shouts. The girl is shielding her eyes as she looks into the blinding white sky. Her smile is toothy and broad, as if her greeting is incredibly funny. Waving wildly, the girl takes off her gloves. You can now see that the bloody marks on the signs must have come from her - her human-like fingers (elongated with claws on the end) are bloody and gnawed at. She left you clues with the only thing she had available - where else would a creature such as her get a sharpie? Still, she doesn't seem too bothered. Her hands created a ball-shape, which grows dark. "This is for YOU" She laughs, throwing the ball directly at you. The smile disintegrates from her face as the effect of her magic takes hold. Her eyes seemingly grow darker, and her body begins to bleed away. "I like puzzles. Thank you for playing with me." she whispers almost sadly. Her head tilts to the side slightly as her body completely blows away into the snow. "Byebye."