"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Thick is the hush which falls upon them, a sluggish and apathetic thing which muffles sound and makes her heart beat faster. The wolf is acutely aware of her vulnerability, the ease of which she could be dispatched -- a single blow to the skull, and she might slip into the oblivion which awaits her entirely. Faster, faster, does her withered heart beat, pulsing blood through her empty skull with an unpleasant speediness; calm yourself. Is she not the master of darkness, of malice, of death and shadow?
No.
Eyes squeeze shut, and her heart skips a beat at thought of the Reaper, haloed shadow on it's throne and god of sullen death. Coward. She feared him; she feared him like she feared no other, with his cold eyes and dead lips, the utter remorseless aspect he wore. If only she were a true queen, a true beast; if only she could cut him down with a single twist of her gruesome lips, a toss of her skull and a wave of necromancy aimed towards his false heart. Illynx was a nuisance -- but Deimos was another creature entirely, and she recognized she was out of her depth with him.
Not with I.
The faint thought of her bonded, her mongrel, a passionate promise to soothe the fretting nature of her ponderings, are comforting, even if only slightly. His efforts are wholly acknowledged by the hellion; but she cannot take let 'comfort' lull her into security - not when there is uncertainty hovering around them, pressing in on the echoing sigh of Midas' voice. Confutatis knows she must convince him, must impress upon him only need and nothing of ambition { though she is rather flattered by the cautionary note. Despite her failures, it seems she has achieved some sort of fame. } Her need of sanctuary has become dire, and she does not know where she will go if she squanders this chance.
Perhaps back to the roguehood, to the solitary life of a lonely succubus with nothing to her name but echoing laughter and hushed voices.
Grovel. Beg?
"Please," she says at last, lifting her head, rocking her weight back. It's an effort almost futile; legs shake, tremble, but she forces herself back into standing position. She cannot lie, dying; she cannot simply fall, give in to her grievances, no matter the temptation. There is still purpose for her, even if she has yet to find it; still some way to bring darkness to the world so in need of it, to show Helovia the macabre art of war. All she needs -- all she needs is patience. Hollowed eyes gaze up from a lowered head, her slumped body screaming, whispering, writhing with defeat. "I need somewhere safe, even if only for a week. I will cause you no trouble." Saccharine promises -- but her voice! So cracked and wicked and framed in grotesque malice, stitched and needled with death, even in her newly defiled state.
Lashes lower, head dips drunkenly, as she sways on her feet. Marvelous facade it is! But the farce is not so empty as she makes it out mentally to be -- she truly does feel like collapsing again.
At last, her mongrel swarms out from the shadows, slithering up her spine (lean and nightmarish) crawling along her shoulders to perch at her withers; little lips curled back in a grimace. His disgust is ripe, tasting bitterly of poisonous hate, flavored with acerbic dismay in his companion's weakness -- and she, the wolf, flinches at his touch, unable to hold back the shudders crawling down her body. To feel his claws! His anger, his rage, given direct conduit!
Oh, she is so sorry. If only she could've destroyed and killed as she had promised him!