"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
For the remainder of their return journey, Hector strode in brooding silence – perhaps not the kindest reaction to her unravelled magical ability – but he wasn’t well in tune with the emotional needs of a yearling. He could not help but think about Eris, Ares, the children who had been but a fleeting fog in the pages of his history and whether he might have been more comfortable with them in a similar situation. He sighed deeply, guardedly, conscious of the filly’s nervous gait by his side (but not so aware of the quickening of his own swinging legs).
Soon enough they were nearing the timber structure and the God of the Earth who was still nurturing its growth. The toiling deity summoned them nearer and both Hector and Isara were given a bucket with a directive to fill them; they set off quickly after in a south westerly direction (so as to avoid any contact with those previously met). Along the way, the giant watched vaguely as the child fumbled and fuddled along with the bucket’s handle clasped awkwardly between her teeth.
They fell beneath the cover of another grove-like area, though he had been there many time before and knew well of its differences. Though he paused, chin tilted towards the heavens and nostrils testing to warm wind, painted flesh sprang away to find the shining face of the water and he could truly do naught but launch after her – fresh aromas tinged the air, and he was none too comfortable about striding like vermin by a snake’s den. He would have preferred to find first, just who was watching them. It wasn’t uncommon for strangers to mingle at such landmarks, but wariness ticked in his gut.
Nevertheless, the stallion paused by the filly’s side as she placed her bucket and dipped her mouth to the water to drink. He too felt parched after their venturing cross-country and was grateful for the opportunity. A frail voice lifted to touch his ears, and he soothed her tenderly with lips touched to her cheek. "You have no reason to be sorry Isa. Though you cannot let dangerous magic stray so recklessly." No sooner had Hector set his own bucket aside however, than a rustle drew his interest and with water trailing from sodden lips, he turned to find the Dragon Spy approaching with her horned companion, Phantom. Destry greeted them amiably enough and the warrior responded with the same – so too did he fill his bucket, and that resting beside Isara at that point.
More arrived by the second, gathered about the precious entity for a sole purpose, and though no words were this time shed in the direction of he and the child he guarded, Hector regarded their patronizing with a cautious eye – Destry was a desert sister.
• Dragon's Throat Rank Experience: Fortify | Level 3
• Permission given for moderate power play, magical influence and damage at all times