"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The world had been cleansed and the days that followed after the great flood glistened jewel-bright and as flawless as gleaming pearls tread upon a string. The weather was perfect, the skies tall and clear with passing clouds the shape and texture of cotton candy, only occasionally blessing the land with mellow summer shudders to water the lush, vibrant greenery.
Yet for all the reverent bliss that went on amongst the critters and beasts of Helovia now that the land was freed from the angst of darkness and the roaming spirits of the dead had been sufficiently laid to rest, not all were entirely happy.
As you wander the ash-dusted plains around Helovia's Heart one early afternoon, minding your own business in the lovely sunshine, you come across a peculiar sight. A rabble of curious ravens are busy taunting a family of weasel-gnomes that emerge in alarming numbers from the entrance of the Heart Caves. Small and stocky with bushy tails and vole-like ears, the fur-covered little folk defend themselves and their possessions with all their might; beady black eyes gleam with a strange determination above the knobbly, potato-like noses and there is a desperation to the fervor with which they cling to bundles and wraps, knapsacks and chests. The noise of caws, screams and cries of anger and indignation is unbelievable and you can hear it from a long way off.
Suddenly one of the gnomes, an elderly chap with impressively long and trimmed beard, turn around and notice your presence. He whip a dusty, wrinkled old hat from the head and wave it as high as he can, jumping up and down to make you notice him and call for aid with a voice that is much deeper and more carrying than you would have expected from such a small creature.
He seems desperate, and the crows are rather persistent, not at all careful with their sharp beaks or claws. What do you do?
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Alright, here it is! Please react and respond to one another as well as to the npc's; treat it as any regular thread and this will all work out brilliantly!
Stick to posting order, but feel free to skip if someone hasn't posted after 48 hours. There will be no penalty for not posting, but if you're going absent or otherwise find yourself unable to post, please let us know as soon as you can and we'll figure something out. :)
A soldier’s life was rarely stagnant. Repetitive? Maybe, but never still. Sleep, eat, patrol, repeat with a spar thrown in for flavor now and again. It was a difficult life but ultimately a rewarding one for the young battlemare. She was serving her herd in the best way she could and since the reign of darkness and mystery in Helovia had ended, life was good. Plus, she had the added bonus of a blossoming new relationship with her young companion.
A quick pass of the lands directly north of her home was a common practice, even if they were an island now, awareness of the surrounding lands would never go amiss. The blessed breeze carried Meg towards the entrance of the Heart Caves. Wings alternated between full extension she glided over the stretch of ocean and furious flapping to give her bursts of speed. Along for the ride was the youing eable that clung to her withers. The adolescent was rather unfortunate looking at the moment, still half white downy feathers with patched of stronger, dark brown plumage beginning to emerge. They kept a breakneck pace for thrill rather than necessity, though the endurance training would undoubtedly aid her in the long run.
The racket coming from the cave entrance reached the warrior, who immediately set her course for the source. The cloud of ravens was wreaking havoc upon a group of some of the strangest creatures Megaera had ever seen. Small and hairy, and totally foreign to Meg’s base of knowledge regarding the inhabitants of Helovia, the situation definitely warranted investigation. One of the creatures seemed to catch sight of the airborne mare and made an attempt to signal to her. Meg landed a few seconds later, a fair stretch from the small creatures and made her approach at a canter.
Sharp eyes tried to examine the funny little things, with their bundles and packages, but it was clear that she wouldn’t be able to make much headway with the din of the chaos created by the angry birds. Determined to clear the cawing hellions, Meg gave a few stern snorts and beat her wings from a standstill near the group in an attempt to scare off the birds. From his perch on her back, the Gwaihir attempted to mirror his bonded’s movement, though the display was certainly less intimidating on him.
Traveling back from the Veins of the Gods, the half-child has separated himself from his sister, delving into thought and mystery, once again falling to categorizing plants and taking note of the different ways that they twist and grow, as though each has some code telling it which was to turn and which way to fall. Perhaps if he studies enough of them, categorizes enough of their leaves and roots and stems, he will finally find some way to understand life just a little better. For now, he still does not understand their mysteries though, and he continues to forge onward with his scientific endeavors.
Looking up from a particular plant he has been making note of, sharing comments with Tobias as needed, the half-child is all but shocked to see a scene unfold before him. Gnome-like creatures he has never known before are being assaulted by ravens, grasping packages that they dare not let go, begging for help from… him? The half-child tilts his head, wondering what he should do, when suddenly a familiar mare appears from the air, landing on the ground and beginning to flap her wings.
Oh yes, he knows her. She had dared to try and shoo Erebos and him from the caves, to chase them off for fear that they would drown, as though they were unable to make decisions for themselves. Snorting at the very idea, the half-child nevertheless finds himself interested in what the gnome have in their packages that they would defend so fiercely. Looking to Tobias for confirmation that he should act, the half-child eventually steps forward and lowers his head, daring to try something that he had done on accident once before. Feeling a warm sensation in his body, the surgeon throws his head upwards, eyes looking eagerly towards the pack of ravens that he had been aiming at, wondering if he would see lacerations upon their bodies like he had the time he had met the yeti.
Was he… magic?
@[Arrakk] :: [Magic: DarkxSpark | Ability to create wounds that appear to be made by a scalpel blade by tracing his horn through the air in the direction of what he wants to cut and in the shape of the cut he wants to make]