"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
His words pushed her mind, and for a moment the girl did feel unstable. It was more than just her line of thought sinking through open fingers, like so much sand through a strainer, but now she felt pushed and pulled. Dancing on a balance beam, her rhythm was indeed interrupted, her footing less stable. Only ... it was the hint of his smile that made her wonder if it he wasn't the one doing the shaking.
Still, he wasn't wrong. She had faltered, no matter the cause.
Possess it. That was his offering to her, it was what he placed in her jar, and she grabbed at it like a dog for scraps. She would possess it. Once she figured out what it was.
He had asked something else - hinted at whether or not her thoughts were certain - and she felt her mind cascading down a black hole. What was certainty? It was a rigidity of conviction. And what were the necessary and sufficient conditions? Well, surely it was that one couldn't be wrong. It seemed absurd to say, I am certain that x, but I could be wrong about it. To her ears, it sounded like a contradiction of terms. Something in the word itself just meant infallible. Was that it then? Infallibility? Perplexed, the girl sunk deeper into her thoughts. She was a fallible creature - they all were. It came with being finite. Built as she was, she could be dreaming right now. Everything would seem just as real - her mind wouldn't be able to distinguish the difference between dreaming and reality. If that was the case, how could she be certain of any a posteriori truths? Only the analytic - the a priori could be known, both waking and dreaming.
Her mind screamed to continue along this path, but the gold's words snapped her out of it. Her eyes refocused, and she listened.
He is smiling as he concludes, but she isn't. Her eyes have slipped lower, like her mind was using up all the resources available, and holding his gaze was simply a function that did not need to be maintained. Clearly though, she was thinking. The longer she stood immobile, the longer her magic took hold. It was something that even her mind couldn't siphon power from. Her hooves began to sink into the loam and the pineneedles. Moss grew over what now appeared to be merely dirt in the shape of her hooves, and continued upwards towards her knees. Roots began to spread from where she stood, as the earth called her back into itself. All of this happened without the girl noticing. She had bigger things to consider.
"Coherence." She said at last, her voice ringing out with clarity as her eyes rose back to meet the Gold's. "You're talking about a coherence theory of truth. What we know ... as you said comes from our senses. It provides us with a web of beliefs. We assess these beliefs automatically - again, as you said - and check them against prior beliefs. If they cohere, we accept them. If they don't, we reject them ... or ... I suppose some of us try and re-calibrate and do it again. There are lots of things that don't make sense; only the naive throw out those beliefs. " She paused so that she could possess it. Her mind was still working, and while previously she didn't think there was anything wrong with pausing and letting her thoughts flow naturally, the gold had shown her otherwise. Perhaps pausing and disjointed thoughts were a sign of confusion, or lack of certainty. If that was the case, the mere way she presented her beliefs might affect whether or not others believed what she was saying, regardless of the content.
That was interesting.
"Manipulation then ... it's an art. You need to first know what web someone has - their intakes. Once you know that, you know what will and won't cohere. You know immediately what they will accept right off the bat. It is why children are so easily manipulated. They know so little, that everything coheres with the little they do know. "