"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
I leave the Threshold and wander west, not planning to arrive at any particular place. It takes a long time to get anywhere on foot, and though I am not particularly fond of wings and horns, I cannot help but think a set of feathery appendages would be incredibly useful. At least for traveling and transportation purposes, it would be nice to be able to move a little bit faster. I grunt as I move into a hot, rocky area. The stone that clatters under my hooves clacks in a way that is foreign to me, almost unnerving. I decide I like it. The strangeness of it seems to make my nerves tingle, and I cannot say I dislike the sensation. It gets hotter, and hotter, and a sweat begins to form on my coat, darkening my appearance just so slightly so my mane and tail seem lighter, brighter red.
Around me there seem to be pools of cooling magma, and I can only know that wherever I am is.. well it is like a volcano, and yet I cannot tell where the volcano starts, where it ends, where the center is. I can feel heat emanating from the ground and wonder what it would be like to burn from the inside. A smile creeps slowly across my lips. "It must be horrific." But soon I am distracted from my thoughts of flame and suffering, as I see a strange cave opening that seems to come out of nowhere. A place to hide bodies, perhaps, were I so inclined. But their screams would echo, I would be given away. It would be fun, but there is nothing fun about being identified and ostracized. You cannot torture without access to a population.
My thoughts last long enough to get me to the entrance of the cave - caves? I step inside and sure enough, the clatter echoes around the ginormous cavern. My hooves continue to clack against the floor of the cave as I make my way toward the back of the huge room. I see there are other rooms if I should continue, but I would rather wait and see who wanders in. I rest a hoof as I wait in the shadows, wondering who would seek shelter in the caves. A song dances through my mind, and I hum the tune while I remain alone. 'Come little children I'll take thee away...'
04-16-2015, 03:23 PM (This post was last modified: 04-16-2015, 03:23 PM by Hawke.)
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It was a grand place to be born, the desert. It's sand cushioned the constant falls the little prince would make, the air was sharp and clean unless sand was stirred up in a wild bout of play. The prince laid upon the sand now after one such activity, his small wings splayed out on the sand beside him, the owlet nestled between his shoulder blades.
Hawke waited for Aelin to join him before he scooted over, pressing his side to hers. A womb they shared and a life as well, and the boy was as tied to his twin as he was to the owlet, though there were differences in that he would and could walk away from his twin and be on his own for a time. It was while scratching at his sister's neck that the youth spotted another walk past in the distance, and to his surprise, vanish into the earth.
It jerks Hawke to his feet in a flurry of gangly limbs and flailing wings, and he whinnies at Aelin to follow before he takes off at a stumbling trot to where he saw the stranger vanish into the ground, the chick clinging vigorously to his bonded's shoulders as each bouncing jolt threatened to dislodge the poor child. Hawke did his best to avoid that, slowing down even as curiosity threatened to swallow him alive. He wanted to know how someone just disappeared into the ground, a very solid thing that Hawke was, by this point, incredibly, utterly, painfully familiar with.
His answer lies within a deep crevice, and ever fearless the little prince dove into the cave, tail raised and fluffy wings flared. The dark held no danger to the boy's mind, he spent his first hours of life in the dark, and it was his friend as much as the day. However the heat of this place, the dank warmth... it was uncomfortable.
As he walks, more sure-footed upon this surface of stone, he peers through the deep darkness for the stranger that had slipped almost unnoticed into this place. He cannot see him, the blackness too deep for his young eyes, so instead the boy-prince halts and turns his head towards the opening, waiting for Aelin, and in the meantime began grooming the owlet's downy coat of sand and debris.