"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
07-19-2015, 11:02 PM (This post was last modified: 07-19-2015, 11:03 PM by NPC.)
Notes: For @[d'Artagnan] - This is a dream thread. d'Arcy is aged roughly three years and is operating on the basis have having been born and raised in Helovia. It’s up to you how much your character will remember/recognize her in the future. When born she will have no recollection of these events.
Thud! Two hooves struck the ice at the edge of the lake, attempting to break through to reach the water underneath but it did not yield. The red mare snorted in frustration and pulled back to strike again. Two, three, four times she pummeled the ice beneath her, each blow sending frozen red drops down from the stains that marred the bottom few inches of her normally pristine front socks. Luckily, the cold air had dried and frozen the blood quick enough not to leave much of a trail, but what had clung to her legs still lingered and she wanted it off. Going to the hot springs would have been much easier but it would have taken longer and d’Arcy’s penchant for cleanliness usually won out over her patience.
She always preferred not to get her own hands dirty but there were times that it was unavoidable and the young spy had never shrunk away from what was necessary. Of course, ‘spy’ was a rather narrow word for what she was becoming, but then, her focus was always on a larger goal. Spy, assassin, thief, advisor, each position had it’s own set of tasks associated with it but she made herself what she needed to be in order to do what needed to be done.
Crack! The ice finally gave way and opened a whole wide enough to fit her front feet and she plunged her hooves into the frigid water. Her makeshift puddle was barely six inches deep but that was far enough and she set to work. She scrubbed frantically at the stains until the blood has dispersed into the icy water and then more until she was satisfied. When she stepped away the only trace of her difficult morning left were three red flecks that had strayed to mark her white cheek and so went unnoticed.
black heart's comin' she’s a cold machine
cuts like a knife, gentle and clean
My hands are tied, my body bruised she's got me with nothing to win and nothing left to lose
The soft constant thud of his walking was all that kept him company on his patrol, the world around him seemed still and… Unreal. He marched through a land that was like a frozen blur of familiarity that wavered from one scene to another. He couldn’t find Aramis and even when called, the hound did not show, which was odd for the hellion who was usually so attentive. As a result, he worried. Few things in the world made d’Artagnan worry, but the matters that did were limited to Aramis, Aviya and old age. The scene changed again, it was sunny and still; too still. Ravaged, broken and strewn across the floor were the shards of a glass horn stained in red. A memory so cold and callous, a noble stallion with his twisted grin and haughty gaze reflected in the broken horn laughing at his torn pride. The image in the horn shifted to a disapproving father who cast him out onto…
The wastes.
He meandered along the hallowed lands that had bordered that of his old home. It stretched for miles on end, filled with debris and old memories. His mouth felt dry and his body became sore, he limped across it like a sad outcast, left to roam the wilds of the earth, to repent for his loss and the disgrace of his family name. All of which he was; he had lost the battle and thus lost the war.
He turned his back on his old home never to return again.
The landscape moved onwards in a hurry. In just a few paces he had miraculously made it back to the Aurora Basin and a sound filled his ears. Thud. Thud. Thud. He frowned, was he dreaming? Or hallucinating? He didn’t remember eating any hallucinogenic plant, but with the contents of his cave, it was entirely possible he had done so by accident. This world didn’t feel real at all and it didn’t have nature’s normal heart beat.
He ignored the thudding, closing his eyes and opening them; trying to free himself from the strange dream world he had landed in.
It didn’t work.
Perhaps he had finally kicked the bucket in his sleep and this was what the underworld was really like. A desolate landscape that echoed with memory, the hollow shell of a familiar place and, perhaps, after death, when the reaper plucked you from the living world it left you here, to walk the timeline of your life.
Thud.
Crack.
The Nightshade frowned. What in seven hells was that? Is he not supposed to be left in peace after the ultimate end? Wasn’t he the one who was meant to do the haunting? Who was haunting his hell?! The sound was too loud to be Aramis, the dog was strong, but he doubted the hellion could break the ice with just the strength in his legs.
Disgruntled, d’Artagnan altered his path and headed towards where he thought the sound was coming from, travelling through an eerie looking Basin until finally he came across a girl. She was familiar in a way, her coat was the same shade as his and she had a build vaguely reminiscent of his family line, but it wasn’t much to go on. There were many horses of similar shade and build to he that were unrelated. He noticed the flecks of blood on her white cheek, the pool of icy water and, curiously, he raised a brow as he came to a halt.
"Do you have to make so much noise?" He grumbled, even in dreamland his irritability did not seem to cease. Eyeing her cheek his lips curled into a half smiled as he snorted "you missed a bit" he nodded to the red marks on her face. "It looks good… It’s edgier." By now his voice had become offhand as he glanced over her dark eyes and the locks of black against the red and white.
"Who are you anyway? If you’re creeping in you’re meant to do it quietly" he moaned again.