"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
He was correct - he was stronger, and she faster, but only just. So then, what happened had to be a fluke - or perhaps simply the mechanics of 'beginners luck' in action. As Abraham's entwined horns shoved towards her right side, intent on sheering away skin, feathers, or both, her body swayed jerkily to her left. Isopia could feel her tall frame become unbalanced as weight was shoved through her left shoulder and hip. Her hooves skittered beneath her large body to try and compensate for such an inelegant maneuver, and a sound something like "hnnnnnnnnngggggggg" escaped her lips with the effort of such an uncoordinated solution. And so when no pain came across her right side, Isopia had happenstance and luck to thank, rather than any ingenuity on her part.
The girl heard the sound of teeth snapping, somewhere near her tail, but already her mind had moved to Abraham's dragons. Without the sting of his attack to tether her to the battle, an academic interest had pulled her gaze to the sky to see what the two beasts (still seemingly made of some wintry substance) would think of her watery creations.
She missed Gwyn's unimpressed hiss, but was just in time to see something very odd happen. The dragon's body - previously awash of blues and violets which the girl had already concluded indicated cooler temperatures thanks to her thermal vision, suddenly bloomed bright orange - and then yellow! and then nearly white!! - within her chest. Isopia's mind worked quickly, dispelling with her incredulity and instead focusing on the implications.
Heat. She was seeing heat forming within the frigid body.
A tortoise-shell shape of earth appeared over her back, as the girl once again dodged, (without any battle prowess), to her right side. Her long legs pulled her over the pale and watery earth - the same earth which had risen above her and taken the entire brunt of Gwyn's attack. Isopia could feel heat radiating along her spine, and might have thought it was a pleasurable sensation, if not for the pounding and panicked feeling resonating from deep within her most primal nerves. Although Isopia had never really experienced pain or defeat, some subconscious and intuitive part of her knew that she had narrowly escaped serious and significant pain twice in a matter of seconds.
Pay attention - some small battle-rational part of her mind tried to council, but Isopia ignored it, instead opting to look for the second dragon, rather than where Abraham was likely mounting another attack. Her black and sludgy gaze immediately caught sight of shattering ice, as Brienne's handiwork finally descended to the ground. Smiling, rather than feeling the fear and apprehension which would have been more appropriate, Iso formed a plan.
Her body began to shrink suddenly and contort. Patches of sand and maroon suddenly become black and glossy. Russet hair became onyx feathers, and large hooves became dexterous claws. The transformation was well practiced and relatively quick - and before long, Isopia was in flight as a raven. She assumed she had the dragon's attention, but just in case, she magically threw the equivalent of a handful of earth haphazardly in their direction - more so to try and gain their focus, than to injure (but then again, the demi-child didn't have a solid idea of what could cause an injury).
To Isopia, the entirety of the Flats was a gradient of reds and oranges and yellows. Since nothing was cold, and most light was reflected back, there was nothing which was blue or purple (save for the dragons). Isopia assumed her body was the same warm shades that Abraham's was, and wanted to see if she could create an illusion to fool his dragons on that basis. Conjuring more water - this time in a shapeless puddle - she flew quite close to the ground. She knew there were shallow craters of water below her, and by creating a puddle directly above her that mirrored her movements, she hoped to confuse and conceal her position.
This tactic had a two-fold goal. The first, was to find out whether the dragon's relied on sense of sight alone, or whether other senses would take over (would her scent remain the same, as a bird and as an equine?). The second, was purely defensive. She knew she couldn't out fly them.
But could she outsmart them?
Weaving back and forth, Iso tried to lure them to ground - to see if they would mistakenly attack her mere reflect as it cast on the ground and the air above her.
Setting: Halycon Flatts
Time of day: hard to tell since it's always so sunny. But there is a fair amount of glare reflecting from all the puddles/pools.
WC: 756
Attack: 2.3
Other: has GLL so affected stats.
@Abraham