the Rift


Gaucho Colt Challenge
Ascended Helovian

Gaucho The Wildfire Posts: 1,004
Deceased atk: 8.5 | def: 11.5 | dam: 8
Stallion :: Pegasus :: 17.2 :: 12 HP: 85 | Buff: PINNACLE
Mara :: Black Mamba Snake :: Paralyze & Vorsa :: Plain Zephyr :: Phoenix Odd
#1
http://helovia.net/showthread.php?tid=21536


COLT
ATK: 3.5
DEF 9
DAM 6.5
HP: 63



GAUCHO

ATK: 8.5
DEF 11.5
DAM 8
HP: 85
Please tag me in every post! Magic/Force is allowed on Gaucho at any time.


Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#2
Character Name: Gaucho
Attack Number: 1/4
Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 6 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



14.5 > Colt's defense of 9, so the attack HITS.
Colt takes 14 points of damage from Gaucho.

Gaucho HP: 85
Colt HP: 63-14= 49
 HP: 1100

Helovia Hard Mode

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#3
[quote='Blu' pid='159731' dateline='1447382698']
Character Name: Colt
Attack Number: 1/4
Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 1 + 3.5
Damage: 1d6 rolled for a total of: 2 + 6.5

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



12.5 > Gaucho's defense of 11.5, so the attack HITS.
Gaucho takes 8.5 points of damage from Colt.

Gaucho HP: 85-8.5= 76.5
Colt HP: 49
 HP: 1100

Helovia Hard Mode

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#4
^^^^ above was Colt x.x

Character Name: Colt
Gunshot magic accuracy: 70%
Attack: 1d10 rolled for a total of: 5

1-7 = magic worked
8-10 = magic did not work



5 within range of 7, so Colt's magic WORKS. Gaucho still decides whether to take damage from it or not.
 HP: 1100

Helovia Hard Mode

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#5
Character Name: Gaucho
Attack Number: 2/4
Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 1 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



18.5 > Colt's defense of 9, so the attack HITS.
Colt takes 9 points of damage from Gaucho.

Gaucho HP: 76.5
Colt HP: 49-9= 40
 HP: 1100

Helovia Hard Mode

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#6
Character Name: Colt
Attack Number: 2/4
Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 2 + 3.5
Damage: 1d6 rolled for a total of: 6 + 6.5

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



14.5 > Gaucho's defense of 11.5, so the attack HITS.
Gaucho takes 12.5 points of damage from Colt.

Gaucho HP: 76.5-12.5= 64
Colt HP: 40

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#7
Character Name: Colt
Gunshot magic accuracy: 70%
Attack: 1d10 rolled for a total of: 3

1-7 = magic worked
8-10 = magic did not work



3 within range of 7, so Colt's magic WORKS. Gaucho still decides whether to take damage from it or not.

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#8
Character Name: Gaucho
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 1 + 8.5
Damage: 1d6 rolled for a total of: 3 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



18.5 > Colt's defense of 9, so the attack HITS.
Colt takes 11 points of damage from Gaucho.

Gaucho HP: 64
Colt HP: 40-11= 29

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#9
Character Name: Colt
Attack Number: 3/4
Attack: 1d14 rolled for a total of: 6 + 1d2 rolled for a total of: 1 + 3.5
Damage: 1d6 rolled for a total of: 3 + 6.5

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



10.5 < Gaucho's defense of 11.5, so the attack MISSES.
Gaucho takes 0 points of damage from Colt.

Gaucho HP: 64
Colt HP: 29
 HP: 1100

Helovia Hard Mode

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#10
Character Name: Gaucho
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 3 + 8

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



20.5 > Colt's defense of 9, so the attack HITS.
Colt takes 11 points of damage from Gaucho.

Gaucho HP: 64
Colt HP: 29-11= 18

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#11
Character Name: Colt
Attack Number: 4/4
Attack: 1d14 rolled for a total of: 10 + 1d2 rolled for a total of: 2 + 3.5
Damage: 1d6 rolled for a total of: 6 + 6.5

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



15.5 > Gaucho's defense of 11.5, so the attack HITS.
Gaucho takes 12.5 points of damage from Colt.

Gaucho HP: 64-12.5= 51.5
Colt HP: 18


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