the Rift


To the Bone || Hotaru vs Sialia Dice

Hotaru the Valkyrie Posts: 295
Outcast atk: 7 | def: 10.5 | dam: 3
Mare :: Unicorn :: 15.3hh :: 6 Years 3 Months HP: 67 | Buff: NOVICE
Alice :: Royal Hellhound :: Acid Brit
#1
Hotaru

Attack: 8.5
Defense: 10.5
Damage: 3
HP: 67.5


Sialia

Attack: 6
Defense: 8.5
Damage: 5.5
HP: 62
[Image: 515265280ffff]

::Strong like the sea is stormy::

Please only tag starting posts, spars, and threads collecting dust!
Plot with me here!

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#2
Character Name: Sialia
Attack Number: 1/3
Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 2 + 6
Damage: 1d6 rolled for a total of: 1 + 5.5

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



16 > Hotaru's defense of 10.5, so the attack HITS.
Hotaru takes 6.5 points of damage from Sialia.

Hotaru HP: 67.5-6.5= 61
Sialia HP: 62

Time the Dice Queen Posts: 144
OOC Account atk: 50 | def: 50 | dam: 50
Mare :: Other :: 5'7 :: 22 HP: 5050 | Buff: DROPKICK
Time
#3
Character Name: Hotaru
Attack Number: 1/3
Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 2 + 8.5
Damage: 1d6 rolled for a total of: 3 + 3

If Attack > than opponent defense, attack hits.
If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down)
If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible.



22.5 > Sialia's defense of 8.5, so the attack HITS.
Sialia takes 6 points of damage from Hotaru.

Hotaru HP: 61
Sialia HP: 62-6= 56

Sialia Posts: 169
Outcast atk: 6 | def: 8.5 | dam: 5.5
Mare :: Unicorn :: 16.1 :: 8 Years HP: 62 | Buff: NOVICE
Nessie
#4
Could this spars time be extended? I've been busy and won't get to it until Tuesday ^^
[Image: 538c1505470d5]
Please tag Sialia in all posts! Thanks!

Sialia Posts: 169
Outcast atk: 6 | def: 8.5 | dam: 5.5
Mare :: Unicorn :: 16.1 :: 8 Years HP: 62 | Buff: NOVICE
Nessie
#5
I mean Thursday
[Image: 538c1505470d5]
Please tag Sialia in all posts! Thanks!

Blu the Bootyful Posts: 443
Administrator atk: 99 | def: 99 | dam: 99
Mare :: Other :: 5'7" :: 25 HP: 99999 | Buff: TWERK
Blu
#6
Spar time lines cannot be extended once started I'm afraid. There is the extended spar option you could pick next time, but that needs to be set with the start of the spar.

If you want to continue to spar just for fun after it defaults you certainly can for ic purposes but it would not affect the VP.
 HP: 1100

Helovia Hard Mode


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