"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
He longed to disappear. It would’ve been so easy to peel away, to saunter within shadow and sun, to trace away the foundations of time and space, to recollect old habits. The Reaper was not a man of sentiments, sorrows, and feelings - he’d spent too many hours by himself, in desolation, in isolation, and only rarely did anyone follow. He protected and sheltered, conspired and devoured, from palisades and precipices, from caverns and cliff tops, but rarely in the sanctuary of others. Through the years, he’d become separated further and further away from those surrounding and occupying his home, until their faces were mere shapeless features, blurring from one to the other, and those he’d known, those he’d cherished without telling them, thinking they understood through his actions, through his power, through the source of his ambitions, dissolved into the ice and rime - gone. He knew them all and hadn’t tried to snag and ensnare them back into their chilling shelter, into their avaricious spires, uncertain as to how or why or where he’d venture to bring them home. So he watched them go or felt their void: Mauja, Psyche, Illynx, D’art, Ulrik, Arah, even Huyana – the numbers seemed countless and ongoing, one demolished, abandoned relationship after another, just as dead, just as withered, just as decayed as the rest of his life. When they left, when they crumbled, when they poured and whittled and billowed away from him, he simply sank further, one dagger further into apathy, one hoof further into destruction. Reclusive and inscrutable, callous and impassive, no one dared to touch him, to go near him, to gaze upon him for any length of time. He was their Lord, their King, their immoral, unholy ghost, their augured tempest, their acrimonious sword and shield, but nothing else. He was as unreachable, as unattainable, as the day he’d drifted into the World’s Edge, having seen, having felt, having tasted all the glories of friendship and love, but incapable of holding on to any of them. Perhaps it was pride, perhaps it was cowardice, perhaps it was shame leaving him there, beautiful and chaotic and elegiac, naught more than a rapier, naught more than a cutlass. He’d woven himself in a tethered bounty of traps, snares, and plagues, too ruthless, too decadent, too infernal and malevolent, an additional heathen molding into the horizon. No one dared approach. No one bothered to care. While he didn’t reach out for them, they didn’t reach for him. No creatures stepped outside their paths, their rubbles, their heartless, nefarious regard. But gods, he was so tired of losing everyone and everything to time, or distance, or his failures, his defects, his cruel, obliterating flaws. Neither strayed again. It was the same motion over and over; both could burn, churn, brew, or brood, but the result seemed inevitable. Maybe Deimos had been too late all over again, had felt the weight of loss eons after the motion, too solidified, too barbaric, too condemned on his road to hell. But there was no anger, no tactics, no misguided smirks or snickers, weaponry administered, insults tossed – just the sad finality of what had come to pass and what was meant to be. Maybe they’d always been strangers, only tied to Plagues and creeds, and somehow one of them had slipped and the promises, the oaths, the assurances had been broken; Deimos didn’t know if it had been him or Ulrik. He presumed it’d been the former, a harbinger of destruction and terror, a beacon of immorality instead of solace, a creature who only knew how to consume, swallow, and devour pieces strewn amongst his path. Yet, his voice stretched out into the hollow, into the cracks and crags of the meadow, striving and plucking and diving deep into the veneer of his reticent features, extending, perhaps for the first time, his alms out to someone else. He just wished he’d done it sooner. “Only if you did not want it.” He could’ve saved the metal for the prison, in dire need of rebuilding, but it would’ve just become another item in a long list of mistakes. He’d made enough of those for a lifetime, and was doomed for more, but he didn’t want these intricate, tense moments to be one of them. The question of why hung in the air; he could sense it scraping over his hide, down through his soul, up through his skull, and it echoed, surrounding, blasting, like a raucous din. So he answered, staring at the taller stallion, at the Engineer who’d manifested his power into weapons and designs, crafts and gears, figments and fragments meant to guard them. “I am tired of watching things collapse. Your sentinels deserved more.” So did you. Perhaps they all deserved more than what they’d been given in life – but the personification of the guards, but the reminder of Ulrik’s passion and skills coming into focus every day, solidified how much he’d been, how much he’d done, how much had been taken for granted. Still scrutinizing, still studying, he plucked one more sentiment of arrogance, of conceit, and allowed it to slide away from him, back into the hills and the soil, ghosting over the edges of the Engineer’s ears. “I am sorry you left.” It come across as more than a whisper but less than a shout, a saddening declaration sparked and incensed with rue and rancor and regret; leading down more trails, more ruin, more rubble – then he looked away, off into the trees, off into the forest, apprehensive of what it would all mean thereafter. “Let me know if you require assistance.”