ATK: 7
DEF: 10
DAM: 4.5
HP: 67
Auriel
ATK: 4.5
DEF: 7.5
DAM: 7
HP: 66
Ashamin v. Auriel
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12-25-2015, 08:08 PM
Ashamin:
ATK: 7 DEF: 10 DAM: 4.5 HP: 67 Auriel ATK: 4.5 DEF: 7.5 DAM: 7 HP: 66
01-08-2016, 03:10 AM
Character Name: Auriel
Attack Number: 1/3 Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 1 + 4.5 Damage: 1d6 rolled for a total of: 4 + 7 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 13.5 > Ashamin's defense of 10 so the attack HITS. Ashamin takes 11 points of damage from Auriel. Auriel HP: 66 Ashamin HP: 67-11= 56-10 penalty= 46 Ashamin received a -10 HP penalty for starting a spar within 7 days since his last spar start :: http://helovia.net/showthread.php?tid=22...#pid166185 Helovia Hard Mode
01-08-2016, 08:39 AM
@Blu -- I'm confused; I started this spar on the 25th and my most recent on the 3rd, there's 9 days between?
01-08-2016, 09:34 AM
@Blu Ok, good to know. Thanks. Is that new? I've been working off my posts (since technically that's when I started in the spar, and the Guidebook just says I can make a new spar once a week) in the past and never run into this. Could it be clarified in the guidebook?
01-12-2016, 05:13 PM
Character Name: Ashamin
Attack Number: 1/3 Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 2 + 7 Damage: 1d6 rolled for a total of: 6 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 11 > Auriel's defense of 7.5 so the attack HITS. Auriel takes 10.5 points of damage from Ashamin. Auriel HP: 66-10.5= 55.5 Ashamin HP: 46 Helovia Hard Mode
01-24-2016, 09:26 PM
Character Name: Auriel
Attack Number: 2/3 Attack: 1d14 rolled for a total of: 9 + 1d2 rolled for a total of: 1 + 4.5 Damage: 1d6 rolled for a total of: 2 + 7 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Ashamin's defense of 10 so the attack HITS. Ashamin takes 9 points of damage from Auriel. Auriel HP: 55.5 Ashamin HP: 46-9= 37 Helovia Hard Mode
02-04-2016, 07:34 PM
Character Name: Ashamin
Attack Number: 2/3 Attack: 1d14 rolled for a total of: 12 + 1d2 rolled for a total of: 2 + 7 Damage: 1d6 rolled for a total of: 3 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 21 > Auriel's defense of 7.5 so the attack HITS. Auriel takes 7.5 points of damage from Ashamin. Auriel HP: 55.5-7.5= 48 Ashamin HP: 37
02-06-2016, 02:24 PM
Ashamin's penalty has been retracted since the rule was not clear enough. +10 HP back to Ashamin
Auriel HP: 55.5-7.5= 48 Ashamin HP: 37+10= 47 Helovia Hard Mode
02-20-2016, 12:13 PM
Character Name: Auriel
Attack Number: 3/3 Attack: 1d14 rolled for a total of: 7 + 1d2 rolled for a total of: 1 + 4.5 Damage: 1d6 rolled for a total of: 5 + 7 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 12.5 > Ashamin's defense of 10 so the attack HITS. Ashamin takes 12 points of damage from Auriel. Auriel HP: 48 Ashamin HP: 47-12= 35
03-04-2016, 10:41 PM
Character Name: Ashamin
Attack Number: 3/3 Attack: 1d14 rolled for a total of: 13 + 1d2 rolled for a total of: 1 + 7 Damage: 1d6 rolled for a total of: 4 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 21 > Auriel's defense of 7.5 so the attack HITS. Auriel takes 8.5 points of damage from Ashamin. Auriel HP: 48-8.5= 39.5 Ashamin HP: 35 Helovia Hard Mode | ||||||||||||||||||||||||||||||||||||
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