"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
& I'd bring you further roses, but it does you no good.
Having never properly fought with or near Mesec before, Gaucho wasn't at all prepared for the hulking beast whom he was currently targeting to just up and disappear. Gaucho's ears pinned against his skull as whispers of black smoke enveloped and seemingly transported the Mesec-beast away from the brunt of his fiery assault. A growl erupted in the back of Gaucho's throat as his steely gaze surveyed the fields to try and find where the monster might have gone. Meanwhile, Vorsa kept her eyes pinned to Lucius, assuming that the bird would have some idea where his bonded was heading. That he was flying towards Ampere and the three children was less than ideal, in her small mind. Her bright orangey-red body flew after the dark bird in a flurry of flames, intent of trying to aid the trio should the
Gaucho wasn't terribly familiar with the sounds or indications of when or where someone would reappear - he didn't know precisely what he should be looking or listening for - and so it was all too easy for Mesec (or whatever the hell he had become) to take him by surprise. The Wildfire felt both the weight and impact of Mesec's jump and his talon-like paws digging into his whither and scraping down his girth almost instantaneously. He didn't even have a moment to breathe or react before his side screamed out in a bright prickly pain. He could feel tendrils of blood begin to pool in the places Mesec's sharp teeth and claws cut into him, though rather than pulling away, his warrior instincts bayed him to step into the assault so as not to rip anymore of his flesh.
As he did this, Mara struck from her position intertwined in Gaucho's antlers. She aimed for ... well, whatever part of Mesec's motley pelt that she could reach. She hoped maybe to paralyze him rather than seriously injure him. She had watched him transform ... nothing had seemingly compelled him, and so she couldn't help but think she was under the control of another. She thought it was likely the moon, but kept such thoughts to herself. Gaucho didn't need that sort of consideration in his brain, or he might be more tempted to kill Mesec.
With a snarl and a prayer, Gaucho tried to beat his wings against his body. It was rather futile, given that Mesec was significantly hindering the motion of his joint, but it worked nonetheless. Fire - though a healing kind - fled from his burning wings and raced forward. It covered his side engorged and enraged by Mesec's attack, and began to knit the skin back together and heal and soothe the wounds.
But would it heal the savage beast? Briefly Gaucho paused as his skin sang a symphony of healing, to see what Mesec would do. Could his magic - given to him by the Sun God himself - possibly heal whatever affliction had taken over Mesec's mind? Could the Sun triumph over the Moon, as was Mara's assumption of what was happening?
Everything else was a blur as Gaucho heaved his massive frame away from the beast. With his wings still raised, he barely heard the cries of Ampere or Zero, scarcely saw the twins, their older brother, and Ampere move away from the lines of danger.
"STOP THIS" Gaucho roared, ready to blast the creature with fire should he try to attack Gaucho or his family. And despite his battle-lust, a small part of Gaucho hoped that his fire would cleanse Mesec. And...if not, he wouldn't be disappointed if Mara's poison knocked the creature to his knees.
SORRY SORRY SORRY.
Gaucho takes all of Mesec's attack. Mara tried to bite and paralyze Mesec. Then Gaucho uses his healing magic to heal himself ( and mesec??????????????????????), and then waits to see what will happen, ready to burn Mesec's ass if he attacks again.