"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
In the time since Själ had seen him last, her badass had learned some important things. Like: friends are the people who don't leave even when your Ma gets really mad at them. Or: being a big brother is hard, but also pretty rewarding except for when it's not. And, most relevantly: people had this awesome habit of showing up exactly where and when you want them to, almost as though something, or someone, was conspiring to put them there.
Weird, huh?
It was a bright day, and Zero was determined to make the most of it, to enjoy the last of the sunlight before winter bore down and blanketed the world in cold. He'd set off without a set destination in mind, wanting to get somewhere without any real concept of where- just so long as he was out of the Throat, far away from where the confusion of his family loomed mountainous and overwhelming over his small bay form. Lately the boy had found himself wishing that things could go back to 'normal', when it was just him and Ma and that was enough. Before anyone cared who his Da was, before he'd broken his wing, before Mesec and Gaucho and Tae and Grusha had made things confusing- when it was just them, Zèklè and Ma, a duo who could take on the world without it interfering.
That's not to say that he didn't love his sisters- he did. They were his sisters. He was pretty much doomed to love them forever. But them being around made things so complicated, and Zero had never been a complicated kid- in fact, he'd made it a very distinct point to avoid complicated issues, thank you very much. He liked his adventures, and his rocks, and friends and whales and stories and Ma. Sisters and Da's were just unnecessary drama, and sometimes (though he'd never tell them) the lightning boy wished that they would just go away.
Ugh, but no, no more of that. Zero frowned and set his jaw, orange eyes bright with stubborn determination. He was determined to have a good day and be happy, and he wasn't about to let his confusion over the world get in the way of his enjoyment. The world could just be complicated without him. He was gonna go have fun.
He continued on his path north-ish, not quite sure where he was going but now more determined than ever to get there. Maybe he'd go seek out one of his friends, see if they wanted to share an adventure. The idea brightened him considerably. Yeah!
But who to choose?
Somehow, immediately, he began to think about Själ. Or maybe she was already on his mind, and that's why he'd wound up so far north, outside his normal roaming territory while still within the realm of known geography. He hadn't seen his errant princess in quite some time. Was she well? Had she made herself a home somewhere, a home of ice and stone and flowing water, found a kingdom just for her? Maybe she wasn't even here anymore- it had been a while, after all, and they were both older now. Maybe she'd forgotten her badass.
Or maybe she was there, exactly where he'd left her, just waiting for him to show up and sweep her off her feet say Hi.
Because she was there, her back to him, and despite the time that had passed the boy saw her from a distance and knew at once who it was. A grin stretched lopsided across his face- he wanted to run to her, to appear beside her and make her laugh, and so he did, his wing flapping inelegantly behind him like a flag as he trotted toward the snow-bitten maiden, sunbeam eyes bright in an older, but still vibrant, face. "Hey, Princess!" the boy cried out, nothing but innocent delight in his deepening voice. "Did'ja miss me?"
(I missed you, he doesn't say, because it's obvious in the way he smiles up at her, in the way he stops by her side, head tilted and wild mane falling across his eyes. It's in the way his tailfeathers splay just so, in the way he kind of prances in place, youthful eagerness making every line of his body vibrate like a string. It's in the way his wing relaxes instead of curling up against his back, as though trying to sink down into his skin. Because Själ is pretty and clever and sharp, and she's a memory of when things were simpler, easier- and he's happy to be her badass, her badass, at least for today.)
Baby, you're like lightning in a bottle - I can't let you go not that I got ya