"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
anzanie</style> the sun always shines in our minds.</style>
Anzanie had followed him, the Dragon Throat's forger. She let herself in for the adventures that lay ahead, an Edger going into unknown territory. Crafters together as they wandered through the lands of Helovia with the biting winds of Frostfall still giving them nothing but the warmth of moving. It felt so strange to be going to the place where she thought she may have belonged had it not been for the Edge's sanctuary when she first arrived, with the talk of its sands and oasis, the world that was so reminiscent of her own. But now she was visiting it for real, as a consort and ambassador of her herd. The splashed princess weaved her way through the terraria behind Cera, keeping his own splashed winged figure close to her own.
She stepped over the bridge, as it was known, feeling the burning pride within her as she saw what lay before her. The talk of this home being similar to her native home of Irrespitine was true and it was magnificent, even in the cold rays of the sun that was regenerating back to Birdsong's warmth.
Soon they came to where she assumed was the place they wanted her crafting skills, and it caused her to dance about on her lithe pillars as her pretty skull opened up wide agog at its skeletal beauty. The sand was not warm but it was comforting after all the hard ground of the Edge but she felt too excited to think of this. She was here. Cera's smile curled over his skull and it brought the Glazier back to attention before he spoke. She could feel what appeared to be genuine warmth and greeting from him, a welcome was uncertain to have gotten from a supposedly hostile herd. But nonetheless her girlish ways got the better of her uncertainty and the relief washed over her before she squeaked back,
"It is a beautiful church, Cera, I can't wait to get started for you," she hesitated before speaking up once more, "You can probably tell I'm not strong so any help would be greatly appreciated." Her beautiful cranium smiled once more, the sparkle in her pale pools glistening as she thought hard about the process that was needing to unfold. Then once again she spoke in a less high-pitched voice, "It seems to me that the best way to do this is to craft the glass into the windows on the ground here before we move it into the framework, only then we must be careful not to shatter it when it gets mouled to the church frame, can we do this?" She needed to be certain that she was not goin to cock everything up, especially when so much of the World's Edge pride and reputation currently lay her daggers. What was she going to do if it went wrong?
[OOC: Omg I'd much rather a crappy post from me than the wait that I've made you endure! I'm so sorry it's been so long but I'll be a lot quicker soon! Just wondering, but before I put it in the next post, is the glass already there or are we assuming that they brought it with them?]