"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
As I watch the unnamed best I dare not hold my breath and carefully begin the process of tucking away this new found emotion somewhere dark and far away from my conscious mind. Loneliness is not an obstacle I have encountered often in my young life, now do not mistake my meaning as I have generally been alone. A friend to none and known to many. For a solitary beat of my heart I succumb to the wistful longing building and imagine a world very much like that of my youth. In an instant, a memory laden and painful instant, images flash across my mind’s eye. A little girl smiling and nearly skipping in anticipation of the day’s upcoming adventure, wind tossing blackened tuffs of growing hair around her face. Her brother, Tausret, is taking her to observe the birds by the coast in all their winged glory. Soft blue eyes take in the sights on their way down to the cliffs where the birds live, glimmering brightly in open excitement; she has always loved the birds.
His singular response is what rips my soul back to this awful place where nothing is as my mind only seconds ago saw it to be.
Nothing passes through tightly locked inky lips and the fight to stow away the burgeoning sensation of actual loneliness is beginning to fail. Considering my numerous travels and what some would call adventures (how could I compare them to the idyllic days of my childhood?) one might call me a liar for announcing the lack of loneliness. It is never easy to banish emotions and memories to a place where the light will never shine on those dusty boxes. The more you are alone, however, the easier it becomes to shed one skin in favor for another.
Cerulean eyes now bearing unmasked sorrow glance to the woods beyond him while the crack is sealed in the wall and the light dims on several dusty boxes.
He speaks softly and my distracted ears strain to catch his words but soon I note how his language has changed; the lilting tones deceptively soothing despite the curtness. Charcoal lips move from their rigid pose and begin to speak even as eyes now safely masked follow his retreating form. “Truth, above all else.” A rule from the past held close to a tightly bound chest. I have been, by nature of my mission to find my brother, forced to do much to gain information but not once has a lie ever crossed these lips. Truthfully, his accusation wounds; Keep yourself tucked away Another phrase from a now dead mouth appears in my head and I struggle to obey as shimmering eyes turn to peer upon the nose being cautiously presented. Simultaneously a growingly familiar voice offers a return on an earlier gesture and unmasked features tilt into the barest of smiles. Sensing the need to confirm the identities spoken I raise that same half-socked leg to myself and speak, “Vu” before extending an onyx hoof to her while saying, “Hildegunn?”
It is then that a cerulean gaze catches the flight of a sparrow and hope threatens to carve its way out of my soul. A soft voice reaches out while I gesture to the same path the unnamed fled down, “Follow him?” Despite his accusations I will see him safe; his present state worries at my conscious and I begin to slowly track after him, hoping Hildegunn understands and join in my pursuit.
"speech"
OOC:Vu leaves too. <3
-All magic and force are permitted barring serious injury and/or death- -Powerplay outside of fighting is permitted-
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