"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Death wandered, from cave to cavern, from catacomb to crypt, from mountain to summit. He stopped nowhere in particular, sought no one, and admonished nothing. He simply existed on the parallels of ice and wind, surveying his kingdom with diligence because it was the only thing he could do from dawn to dusk, breathing in duty while everyone kept themselves at bay. A King who didn’t want to sit on his throne, he gave bestowals of savagery and brutality, anointing the wailing winds and the howling peaks with desecration and ruin; a living, breathing sword, a tangible weapon. Like the cliffs, he bore naught and no one, crossing over lines of rime and desolation, carving out more depths of isolation for his soul. He was the perfect depiction, sculpture, essence, image, and entity of starkness, where the bleak, deserted fiends were laid across channels and panels of naught. The Reaper simply didn’t want to see anyone, listen to anyone, or call to anyone – he was disgusted with the realm, disgusted with his brethren, and disgusted with himself. His attention was only severed from mutinous calculations by a stirring near the border; comprehending the broken, whittling layers of the Sentinels and their inability to conquer threats, he edged closer, severe and treacherous, looming and diabolical. For the merest of moments, the beast, the heathen, the despicable, molten cretin, was set on annihilation (and how brilliant it would have been, to set his rapier into the belly of an enemy again). Instead, as his piercing, puncturing gaze settled upon the gathering, he only noted those of his own land. Immediately, he thought to draw away, haunt the shadows again, trace the foundations of his realm one more time and see if he could manage a thought, a nuance, that didn’t set him off into contempt or wrath. Curiosity plagued him further, however, as two bright specks hastened against the ivory backdrop (like stars he thought, then sneered at himself for such a ridiculous notion – because not once had he ever glanced at the constellations, at the heavens, since his father’s death), unknown, foreign, tiny, small, infantile. He watched as the golden Thief grew closer to what could only be their General, and the children, with wings and feathers (his daggers had advanced, unknowingly tracing him further into the midst), danced along the realm as if they owned it, as if it were theirs. The fiend, the devil, the Reaper didn’t invoke destruction in their wake. He merely watched, surveyed, from yards away, a figment of darkness and ferocity. Machinations ran through his skull (the hows, the whys, the whens), but nothing more came from their circling, scavenging, or haunting presence. It was just a bare bones of acceptance, curling and coiling its way through his chest, of worlds so far gone, so lost, and plagues no longer plucking out the stained strands of empires. The poison simply seemed gone. The Lord nodded his head briefly to each, and uttered a single vocal to the General, more than he’d spoke to anyone in his herd in ages (besides Johnny – and even that had been a pathetic attempt). “Congratulations,” he spoke into the wilderness, then shifted, intending to be gone from their sight again; a ghost, a wraith, a phantom of the abyss.