"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The Reaper had watched his son from a cavern, curious to see the antics he put on display given no chaperoning, no cajoling, nothing and no one to safeguard a foolish prince. His eyes narrowed as he gave another, unfamiliar and unrecognizable, a shortened version of a tour. The Lord presumed she’d be another addition, someone Erebos had plucked out of the Threshold or down in the valleys where he roamed, sincere and beaming, bright and brilliant like his mother, capable of assurances and cleverness to tether him to so many. He’d paid them no mind or heed as they wandered along the lake, bouncing and laughing, young and brazen, but as they grew closer to the Haruspex’s cave, his attention had shifted to his own branch and bramble of intrigue.
What would they be attempting in the grotto of the God?
He didn’t fear the deity, not entirely, but had always been apprehensive and wary of any meeting with the hands of Time. The being had always been surly, snappy, distasteful and loathing, a keen, blunt blade lacerating all of their skin. He half-expected to be electrocuted every instant their paths crossed, when they asked for information about monsters, when they tried to negotiate quests not yet completed. Despite his avoidance of any reverence, for the King had never truly prayed to any higher power (he knew his tenacity, his worth, his might, and didn’t need to compel or cry out for more), he understood and respected the notion that the God protected their sanction and sanctuary, their empire and sovereignty. As a warrior, as a blackguard, he could respect the omniscient presence and persistence of sparks and tick-tocks.
But he couldn’t have children wreaking havoc with the immortal.
Deimos proceeded slowly, precise and predatory, stalking their shadows as they smiled, laughed, winked, and then disturbed the dust, the quiet, of the chamber. Diligent and silent, quiet and deadly, he crossed over the aperture with a dangerous, deadly warning: his essence a poetic juncture of damnation and treachery. Erebos must have felt it first, jerking his head towards his father as the invocations wove through the threshold, uncanny, deadly, unfurling, uncoiling, at his obvious displeasure. His features broke from their nonchalance to arch his brow at his son, impassive tones chilling the chamber even further. His scolding vocals marched and toiled, soulless and disappointed with Erebos’ lack of prudence and rationale. “Not your wisest choice.” Thereafter, he pulled his necromantic chords back, away and away, permitting their plumes back into his Reaper figure, a living scythe, a breathing devil, before sliding his piercing gaze upon the young femme. While peering at her features, at her face, at her physique, he was struck by a force of recognition he hadn’t encountered in seasons, in years (not since her body was found, ruined and sullied by the Moon Goddess and Gaucho, a marionette to murder). Rather than show his surprise, his bewilderment (other than a slight widening of his narrowed eyes, like he’d seen a ghost brought back to life), the rattling inquiry was pulled from his throat, harpooned back upon her frame. “Who are you?”