"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
The Lord of the Basin had always been a fool. While talented in battle, while regarded skillful in the art of war, of death, of massacres, he’d never truly been a guiding hand – he was built like a sword, like a blade, rampaging and streamlined for pernicious action and caustic deliverance. He was no storyteller, no historian, but a piece of what their lives had been, slowly eroding, rusting, fading out to the deliberate hands of fate and fortune. He struggled against it, balking, resisting, snarling, slithering, attempting to defy each and every step of the way – but the girl made him realize all over again that he’d made far too many mistakes to not end up paying for them again. The shame rattled his core, and he wondered how many bits he’d have to describe, how many times he’d have to open his mouth to reveal their weaknesses, to unravel the foundation of their strength, to have another witness to his flaws, his misdeeds, his inability to become anything but might and Lucifer intricacies. “Thereafter, the herds took turns antagonizing one another.” It was a phrase hiding much of the disaster and ruin, the pain and torment, the paranoia and treachery; it’d been trying times, and he’d been a mere soldier, a bestial General, stalking the grounds, the shadows, until he too was caught up in the chains and tethers of lives assaulted and sieged. “We stole and were stolen. Your mother was once taken to the Throat. I was once snagged by the Edge. Mirage was claimed by one of ours.” The shame caught in his throat, barbed along his roots, his features, until he turned away so no one would see the bitterness, the rancor, the discomfort brimming over his normal nonchalance. “But Psyche had always been clever. She managed to flee the Throat and returned to her post. She ensured my freedom by giving Mirage hers.” Lord, had he won his challenge, had he been able to scrape and claw his way out of the cliffs, out of the sea-breeze and the chilling mist, the DarkEmpress wouldn’t have had to play the only hand they’d been dealt; and he wondered, very briefly, in the back of his immoral mind, if she believed it’d been worth it – to take the Reaper out of the fog’s fetters and irons. He’d never asked her. The answer would’ve likely been too humbling.
“There were very few seasons where we were not at one another’s throats.” Here, he knew, was where the folly would begin again, because he’d lived a life of decadence and sedition, of insurrection and absolute Machiavellian tendencies, been a pillager, been a survivor, been a piece of war and a scabbard of irreverence. Sjal would grind her ax through his neck next, and he’d be left to quietly descend back into Hell, where he belonged. “Eventually, there was a time when the Edge and Throat began to target the children of the Basin. We fought them off as best we could, but two were still pilfered.” His eyes narrowed, and that penetrating, piercing shade of blackheart vehemence corroded their edges, bled darkness and ruin, defined chaos and annihilation, where his pride had erred and his anger had compounded into such malevolent coils. “We tried to design a two-front war. Allied with the Foothills, we intended to send portions of our herd to the Edge and the Throat and combat them at the same time.” The action had had its merits – the dunes wouldn’t have been able to send their comrades and brethren to the mist and the woods. “But we lost again.” His head didn’t bow, his gaze didn’t falter, and he stared directly at the girl as the rest of the void tumbled about their icy plain. “Your mother was defeated, and her horn was severed.” Perhaps the child wouldn’t understand the weight of such a travesty – the blow of such a proud, racist Queen. Her sword had been everything they’d ever aspired to, because it was a symbol of their power, of their supremacy, of their hate, of their trust. “Ulrik the Engineer could not stand her loss, and ordered her to relinquish her throne. She gave it to him, and then disappeared.” The beast could’ve ceased here, could’ve allowed the story to play itself out without his guilt, without his remorse, without his rue and regret, but the daughter of Psyche deserved to know just how much he repented those moments. “I was there to witness it, but I did nothing.” His voice was solemn and grave, but that stare was still on her, watching and waiting for her scythe to lash against his. His loyalty to the Basin had never been in doubt, had never been in question. But he should’ve said something for the femme who’d led them all there, for the asp who’d allowed them all to slither and slink through the darkness. “A few days after, Ulrik gave the crown to me.”
Then Deimos paused, taking in the quiet, the history, the ghosts and specters gathered behind his eyes. There was only a little more to come, but it seemed the heaviest. “I did not see Psyche again until her death. She passed at the hands of the Moon Goddess and her puppet.” She’d been given honor by Mauja’s funeral pyre, and by the rage unsettled and unleashed between all of them – all fighting, all distorted, and he could imagine that her banshee phantom must have laughed, grinned, smirked, and snickered at their lot, one last chaotic shamble before she was consigned to oblivion. “There had been rumors of her appearance while the wraiths wreaked havoc seasons before. One of our healers had tended to her.” He breathed, the silvern slate of a living weapon, scattered to the stones and rendered weak, fettered, because he’d had to relive all the mistakes and blunders they’d made.
“I do not know what else you wish to hear,” he started again, nearly exhausted by the long knives and stories, jaw feeling tattered and broken by the amount of words he’d granted. “But I want you to understand, that without Psyche, the Basin would have been nothing.”