"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Cold, quiet, and treacherous, the King presided as a shadow amongst the fields of thistle and thorns for what felt like ages, watching the skyline, the horizon, blinking, staring, studying the land as a whole. He thought about how to grasp it all in his claws, he thought about how to resign to ruins and runes, and he thought about the immersion, the yearning, the quick, sullen silence of his pernicious indulgences – how easily, how swiftly, or how chaotically he could throw the whole world apart. There were stretches of time where he yearned for naught but silence and isolation, and then ran from it, afraid, frightened of becoming that dark, useless speck of the Basin who cowered from duty, who shirked his force into nothing, mattering little to anyone or anything. Ages before, the reticent void, the nonchalant vessel, wouldn’t have cared if the rest of the realm ever glanced at him again, if he’d tucked away into a cavern and hid away from eternity, if he could’ve blasted a hole straight down into hell and been consumed by its flickering flames. Now – all the machinations, all the savagery, all the abhorrence seemed wholly reserved for icy chambers and chilling, licentious devotion to a kingdom coursing through his blood (not one of water, where the tides rested and combed at his sprigs for mane, at his young, gangly legs, at his silly nuances, and charitable calls to family and friends), and he didn’t know which sentiment to lay his head against. So he didn’t, and the monstrous brutality wreaked and clawed, coerced and dissolved; always akin to devilish insurrection, to barbaric whims, to terrible, irreverent disasters stoked by his skin, by his tongue, by his movements and motions. His eyes merely took to the trees, to the moss, to the brush piled, dead, at his feet, ears flicking back and forth, back and forth, betraying the notion that he was more than a statue, more than an obelisk; mortal, immoral, and dangerous.
The sounds of another hastened his skull to twist towards the noise, and the piercing slate of his cruel, heathen stare took in the pale femme approaching; recognizing her form from the recent meeting, but anything else was nonexistent. She was one of his, a flock of his sheep, and he, the savage shepherd, hissing and howling in front of them, beside them, behind them, defending them from anyone and anything (then watching them flee, run, hide, because he was more frightening than the threats lurking beyond their walls). The maiden must’ve taken pity on him, known he wouldn’t have comprehended what to call her, how to address her, with a voice made from softened taffeta or frayed lace – too nice (and he never knew what to do with nice things). Apprehension curled against his spine at the sheer notion that he’d disappoint her in some way, in some notion, wouldn’t be anything she wished or warranted on this day – far too cruel, too miserable, too sunken into the earth and shadow. What was he supposed to do? To say? Zyanya was made of gentle minuets and bowing sentiments, and he wondered how she intended to survive in the halls of the Basin, how she would thrive, how she would conquer the wailing wolves inside their sovereign, let alone the ones crawling outside their borders. His brow arched, breaking apart the seams of his impassive structure, curiosity gaining the upper hand, the pondering, the scrutiny, layering and lacquering to his mind; a Machiavellian hallowed, hollowed shell, always calculating from a distance. “You are welcome.” For what, he couldn’t be certain, but the deepened, curt glide of his vocals proffered it to her all the same. The Reaper struggled again, moments after, incapable of figuring out what else to bestow in the discourse. These instances were for Hotaru, who could fill any space with careful conversation, for Huyana, who’d been kind and forgiving and understood every arch and lilt to his silence – not the clueless Lord, who would sooner put a sword through someone’s chest than spout more than two meaningless sentences. But he tried, the ridiculous soul, he tried because some part understood, comprehended, what it meant to be a good King, even when he struggled to find the means to achieve it. “Do you enjoy the Basin?”