ATK: 9.5
DEF: 11.5
DMG: 4.5
HP: 73
BUF: Bulk
- - - - - - -
MEGAERA
ATK: 6.5
DEF: 10.5
DMG: 4.5
HP: 70
BUF: Novice
Ampere vs Megaera challenge
|
|||||||||||||||||||||||||||
10-15-2016, 07:39 PM
AMPERE
ATK: 9.5 DEF: 11.5 DMG: 4.5 HP: 73 BUF: Bulk - - - - - - - MEGAERA ATK: 6.5 DEF: 10.5 DMG: 4.5 HP: 70 BUF: Novice
10-15-2016, 09:16 PM
b]Character Name:[/b] Ampere
Attack Number: 1/4 Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total of: 1 + 9.5 Damage: 1d6 rolled for a total of: 3 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Megaera's defense of 10.5, so the attack HITS. Megaera takes 7.5 points of damage from Ampere. Ampere's HP: 73 Megaera's HP: 70-7.5 = 62.5
10-19-2016, 09:43 AM
Character Name: Megaera
Attack Number: 1/4 Attack: 1d14 rolled for a total of: 7 + 1d2 rolled for a total of: 1 + 6.5 Damage: 1d6 rolled for a total of: 6 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Ampere's defense of 11.5, so the attack HITS. Ampere takes 10.5 points of damage from Megaera. Ampere's HP: 73-10.5 = 62.5 Megaera's HP: 62.5
10-22-2016, 10:47 AM
Character Name: Ampere
Attack Number: 2/4 Attack: 1d14 rolled for a total of: 4 + 1d2 rolled for a total of: 2 + 9.5 Damage: 1d6 rolled for a total of: 2 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 15.5 > Megaera's defense of 10.5, so the attack HITS. Megaera takes 6.5 points of damage from Ampere. Ampere's HP: 62.5 Megaera's HP: 62.5-6.5 = 56
10-25-2016, 09:34 AM
Character Name: Megaera
Attack Number: 2/4 Attack: 1d14 rolled for a total of: 8 + 1d2 rolled for a total of: 2 + 6.5 Damage: 1d6 rolled for a total of: 1 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 16.5 > Ampere's defense of 11.5, so the attack HITS. Ampere takes 5.5 points of damage from Megaera. Ampere's HP: 62.5 - 5.5 = 57 Megaera's HP: 56
10-27-2016, 06:53 AM
Character Name: Ampere
Attack Number: 3/4 Attack: 1d14 rolled for a total of: 2 + 1d2 rolled for a total of: 2 + 9.5 Damage: 1d6 rolled for a total of: 6 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 13.5 > Megaera's defense of 10.5, so the attack HITS. Megaera takes 10.5 points of damage from Ampere. Ampere's HP: 57 Megaera's HP: 56-10.5 = 45.5
10-30-2016, 12:56 PM
Character Name: Megaera
Attack Number: 3/4 Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 2 + 6.5 Damage: 1d6 rolled for a total of: 6 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 11.5 = Ampere's defense of 11.5, so the attack MISSES Ampere takes 0 points of damage from Megaera. Ampere's HP: 57 Megaera's HP: 45.5
11-01-2016, 01:31 PM
Character Name: Ampere
Attack Number: 4/4 Attack: 1d14 rolled for a total of: 3 + 1d2 rolled for a total of: 2 + 9.5 Damage: 1d6 rolled for a total of: 4 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Megaera's defense of 10.5, so the attack HITS. Megaera takes 8.5 points of damage from Ampere. Ampere's HP: 57 Megaera's HP: 45.5- 8.5 = 37.5
11-05-2016, 09:34 AM
Character Name: Megaera
Attack Number: 4/4 Attack: 1d14 rolled for a total of: 6 + 1d2 rolled for a total of: 2 + 6.5 Damage: 1d6 rolled for a total of: 6 + 4.5 If Attack > than opponent defense, attack hits. If d14+d2 = 2, critical miss: take 1/2(damage) to yourself (if damage ends up with a .25 it gets rounded down) If d14+d2 = 16, critical hit: opponent takes 6 + damage stat. This damage is best taken from one source, if realistically possible. 14.5 > Ampere's of 11.5, so the attack HITS. Ampere takes 10.5 points of damage from Megaera. Ampere's HP: 57-10.5 = 46.5 Megaera's HP: 37.5 | |||||||||||||||||||||||||||
« Next Oldest | Next Newest »
|