"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
10-18-2016, 07:05 PM (This post was last modified: 10-18-2016, 07:07 PM by Tilney.)
Humming was a wonderful way to keep the mind busy while walking.
During the journey Tilney would meander ahead and then wait for the girl of rain and the other of ice to catch up and then walk among them for a while. Telling Noe about her new homeland was another way to make the walk seem quicker, especially for both the unicorns who weren't blessed with wings like Erthë.
Tilneys steps soon carried him once again ahead, Peatree perched eagerly on his crown and cooing for home. The small bat screeched when the first chink sounded from his flaxen friends hoof - a chink of glass, the first sign of home.
Turning his nose to Noe, Tilney gave a jovial cheer "We're almost there!".
Ruins were visible among the firs and pine now, their waxy remains sparkling through the dull earthy tones of the surroundings. With a flap of his boney wings Pea glided over to the painted newcomer and gave his own cheer before taking his flight upwards and ahead, right over the ruins and between the trees. "He is very eager to catch some seagulls" Tilney smirked, explaining his bondeds antics to his companions and shaking his cranium, giving a snort through his ashen nostrils. Peas favourite thing was to dart amongst the gulls and attempt to catch one, though he never succeeded as he was just much too slow.
Gingerly stepping over the wall and proceeding through the pine, Tilney wondered if Noe might like to chose a job to help out the herd. "Noe," The flaxen physician began "What kind of work might interest you, if any?"
I heard a whispered dream of you in the prayer of the stars and the hymn of the rain
Through the night the rain girl walks, Erthë by her side while Tilney dances ahead, his lantern a guiding light in the darkness. She listens to the chatter and offers brief response, but she is desperately tired and for the most part content to follow, the cloak across her shoulders a warm shelter from this strange land. Sometimes in moments of silence she hums, her voice soft and clear in the night, a wordless rendition of one in a myirad of prayers taught to the girl. Though she longs for the rain the paint wills it away; this is not the land of her gods, and she dare not use their gifts in the presence of infidels- kind as they may be.
At last Tilney calls back to the girls, proclaiming their proximity to this mysterious Edge of the World, and Noe sighs with quiet relief. Her warm eyes peer through the rising trees, taking in fir and fire, but most of all, mist, silver and sparkling in the various light. The girl's heart flutters at this welcoming sight; relief floods through her, and she nearly gasps. The Gods must be smiling on her, sending her heralds of such a lovely place, and the Lady Moon who patronizes it benevolent indeed. Noe makes a point to offer orison to this mysterious matron, perhaps compose her a brief hymn; though her own Gods remain paramount, there is no reason to disrespect the deities of this land.
The bat who has ridden on Tilney's crown suddenly rises into the sky. Noe gasps at Peatree's antics, ducking her head in sudden surprise as the mammal approaches her, though her honey eyes remain fixed on his fluttering, dancing form. Her ears perk up as Tilney explains -"Seagulls?" she questions, but they are already moving on, striding through a crumbling wall, and the stallion is asking Noe what work she wishes to take on. The rain girl bites her lips, uncertain, conflict rising within her breast.
"Well," she begins, her voice a tremulous aria of piccolo and clarinet, "I am... was training to be a Voice of my Gods, the Sky and Stars." For a moment more might be said, and the girl nearly lets her voice, her tale fall like rain. But the moment passes and silence falls back, dark and occluding; she does not say more, because there is too much and too little to say, a story too long and cliche to tell this night. Noe's gaze drifts away from the stallion's bright eyes; she grows smaller, somehow, quiet, a constructed figure of smiles and stone, impenetrable and unknowable, cold and distant as the twinkling stars.
The journey back to the Edge was overall a pleasant one. Though the physicians protective attitude annoyed her somewhat he was pleasant enough company on the road, and Erthë enjoyed this chance to spend some private time with a fellow herdmate. Strangely enough she had a tendency to become more familiar with horses from outside the herd, and it had come to a point where faces and names was all that came to mind when she thought of her big, sprawling 'family'. Though she loved them all regardless, though she would place herself between them and a raging god as many times as it took to keep them safe (the memory of that disaster still made her shudder from fear) it was nice to get to know them better.
Alternating between keeping Noe company on the trail and flying above her on far-reaching wings, she had a good time listening whenever the mare sang. She had a pleasant voice that somehow made Erthë relaxed and enthusiastic at the same time, and the melodies she hummed were at once foreign and somehow familiar. They made her remember times spent with her mother, in the quiet moments spent huddled together in shelter from the rain; sometimes she imagined she could almost feel the scents from back then. Like echoes of forgotten dreams they stayed with her while she slept, and though her spirits remained bright enough it was a somewhat subdued Erthë that crossed over the last remnants of the old wall alongside Noe.
"Is that something like a priest? We call it a Seer here, someone who communicated with the Goddess... I'm an apprentice of the current one, Alune." There was no mistaking the pride that resided in her quiet comment. Erthë drew herself up as if stretching up might make her taller somehow, and there was a new spring to her stuttering, awkward gait - though that might be because she no longer had to look where she stepped, being so familiar with the layout of the forest floor.
"You can become an apprentice too, if you like, or you could try doing something completely different. We have soldiers and healers like Tilney, crafters and more sneaky people that gather intelligence and keep track on what the other herds and outcasts are up to."
Aching and undeniably tired after the long trek, the crowned young seraph stretched out her wings until something popped in the joins, and with a content sigh she let them drag over the mossy ground for several steps before tucking them up to the sides again.
"No need to decide right.. away....... though... " She interrupted herself with a yawn and shook the head, blinking away the sleepiness - she'd be able to rest soon enough, but not until this mare was comfortable.
"Just make yourself at home. If you got questions I can probably answer most, or you could talk to Tembovu or Alysanne... they're our leaders."
Glancing between the newcomer and Tilney she shrugged, leaving it to the patchwork mare to decide what she wanted for herself. Maybe the doctor had something else to add too, that Erthë had forgotten?
10-23-2016, 09:59 PM (This post was last modified: 10-23-2016, 09:59 PM by Tilney.)
"Yes! Seagulls. They are birds that hang around the cliffs and steal food! you have to be careful around them, Cheeky sods." Tilney warned the painted mare as they walked among the pine of his home. Tilney nodded along with Erthe when she mentioned Alune and the seeing ranks; that sounded like an appropriate job for Noe?
"Here the crafters craft with Glass" The man begun "They are very skilled, you'd be lucky to learn from them."
What good could Tilney say about the stealth ranks though? not much. He didn't like Readen, she had tried to kill him not too long ago and Iona was perpetually in a mood it seemed. He would never recommend joining the sleuths, but if she really wanted to he couldn't see why not.
"I am a moon Doctor" Tilney told Noe "I see to the herds wellbeing and ensure their health; if you ever need medical attention you can find me at the greenhouse and gardens to the northeast of here, or after hours at my home which is north east of here - its very easy to spot, i leave my lantern out the front" He gestured to the light on his antlers
"Also if you're ever interested in pursuing a career in the healing arts do come find me!"