"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
To Vesper’s enthusiastic mentioning of her spots, Vastra nodded shyly and turned her head to look at them herself. Ever since she had shifted back from being a seal, the spots had stayed - they were even on her face! Freckling her skin in shades of dark brown as though the hair had been singed in those parts. Maybe it had, when she had been swallowed up by the fire, but she didn’t remember it hurting at all. And no matter what she did, they wouldn’t wash off!
When Vesper’s companion started flapping her wings and acting strange, it drew the red dun filly’s attention too and she looked back at the scene before them to see the strange foxes darting around. They explained to the horses gathered that they needed help rustling up the turkeys, but why three foxes needed to gather so many turkeys baffled her - that was incredibly greedy of them.
Vesper charged head-first into the fray and encouraged her to follow but Vastra wasn’t quite so eager. The entire situation was incredible daunting and she wanted nothing more than to hide away from the flock of squabbling creatures and the horses that were running around trying to corral them.
But then she got an idea. If she could turn into a seal, maybe she could turn into a… a turkey! With all of the wing flapping and running around, it was pretty easy to find a feather that had fallen off and Vastra quickly darted forward to snatch it up - swallowing it. Most of her did not expect anything to happen - this was the first time she tried replicating the effects of whatever Kisamoa had given her under the water.
At first, she thought that she didn’t have the magic at all - but then she felt it again, a tingling all over her body as she burst into flames. She doubted she would ever get used to that.
When they died down, she was no longer Vastra the filly with seal spots, she was Vastra the turkey! Except, as a turkey, now she was small and she had all these big horses and companions trying to corral turkeys to get them to do what they wanted.
Maybe this wasn’t the best idea.
Still, she was part of the flock or whatever a group of turkeys is called now and she knew from last time that figuring out how to shift back into herself was a long and frustrating process. So she tried mimicking the noises the turkeys were making - successfully getting out a few gobbles - and ran on her little turkey legs in the direction that they were supposed to be running in, hoping that she could get some of the others to follow her lead.
Vastra eats a turkey feather, which enables her to shift into one! She then tries 'talking turkey'/gobbling at the others to encourage them to follow her in the direction they need to go
Vastra's poem:
Turkeys are brown
Foxes are a-flame
Everything is chaos
And this is a silly game
seeking:
Fire | can produce an aura of fire around her body that burns anyone but her
no prior refusals!