"Where brilliance is good and madness is better..."
Helovia Info
Helovia opened in February 2012! We are an active fantasy equine RPG
Where once the world narrowed into naught but gray dust and desolation, the gods called for life. Wielding the elements of fire and light, dark and wind, earth and water, spark and time, they have created Helovia. The realm is set within the mythical globe of Loorien, a planet rich with all variety of creatures and blessed with all manner of magic. Originally populated by nomadic, tribal characters, they've since grown into massive empires saturated with culture and history. Separated into four distinct segments of Helovia, called "The Regions," each band of horse strong enough and capable enough, took up the power and responsibility of leadership. Unicorns, old, wise and mysterious, took to the north, hidden in forests of mists and shadows and rarely making themselves known beyond their cliffs of the World's Edge. Equines, vast, organized and militaristic, split into two, one group went north to the Windtossed Foothills and the other group went south to the Dragon's Throat. Pegasus remained nomadic, making their homes in various parts of The Wilds in a migratory manner. For many generations, the land was peaceful and calm, but peace was never the way of the gods. With a clash of argument, war and bloodshed massacred Helovia, and in the aftermath, the realm was eerily quiet. Now, as newcomers sweep into this land, they are met with the lingering bitterness of the gods and the struggle to reclaim what was lost. Nothing remains safe or certain while sorcerers and soldiers alike brood and bide their time for revenge, honor and glory.
Site Wide Plots
Kaos :: The Beginning of the End ☼ - 6/2017 - Kaos placed Helovia in a time-bubble for a short period of time, but the Helovian gods are fighting back. But Kaos is powerful- far more powerful than anyone thought. This may be the beginning of the end of Helovia as we know it.
Kisamoa :: A New Kind of Kaos ☼ - 3/2017 - Kisamoa asks Helovians to help him restore the Spectral Marsh. Which side will you choose?
Invasions :: All Out War ☼ - 5/2/16 - New layout and the brand new invasion rules are up! Thank you for your patience and we look forward to getting started with this new adventure.
The Rift :: Gods Do Die ☼ - 8/2015 - Helovia Gods are saving the Rift from corrupt gods! Can Helovians band together against these foreign deities?
The Literal Ship ☼ - 2/8/15 - Oh no! You have to pair up for Valentine's day!
Sky Island :: Murder ☼ - 10/25/14 - Vesta has been found dead on the island, and the gods have called to you to solve the murder!
Sky Island :: Peace ☼ - 7/7/14 - An island has appeared in the sky! Clouds carry Helovians from the Veins to the sky.
Restoration :: We Welcome the Dawn ☼ - 9/21/13 - The sun has finally risen on this day, giving the land new light, but the Time God and the Sun God have yet to be seen.
Endless Night :: Broken Magic Plot ☼ - 8/30/13 - The earth god has returned and is walking across Helovia to heal the land. Every area can now be considered lush and prosperous, but the sun has still not risen.
☼ - 7/19/13 - The moon has risen in the sky, heralding the return of the Goddess of the moon. Lamp trees which light the paths have grown brighter, moon flowers which grow in dark places have begun to grow and prosper and the world is brighter, filled with a new hope.
Endless Night :: Dead Magic Plot ☼ - 6/22/13 - The gods of Helovia, in order to protect the world, have disappeared into the rift, leaving the world sunless, moonless and magic-less in their absence. Only the herdlands have a source of light, but lamp-trees with glowing leaves and branches sporadically line the popular roads and paths from place to place.
Doppleganger Plot ☼ - 6/20/13 - The God of Time is still struggling to close the rift though which the dopplegangers have come. He has requested that his brothers and sister assist in closing this hole, but without knowing why it opened, the task is proving difficult. Magic still remains faulty and hard to control, but the herdlands continue to be places of refuge for those who are fortunate enough to call these lands home.
ORANGEMOON cools off the lands with a a viscious force. Colder than normal, a sign of things to come during Frostfall, Helovia is bathed in a rich tropical lushness - albiet a cold one. The coastlines of the Dragon's Throat are pelted constantly by tidal waves, and the desert climate is humid but chilly. Ice begins to form early in the Aurora Basin leaving the winding trails slick and dangerous. The mists of the World's Edge coat everything in a glistening crystalline shine which encourages mould to grow everywhere. The Spectral Marsh is the only area which remains fertile, blissfully temperature and lush.
Cotm
Character of the Month for
June, 2017
WEAVER, Corporal of the Aurora Basin, is a relatively recent addition to Helovia and has taken it by storm. Branded with the seal of Death on her chest, intrigue and interest follow both her past and present. Though she is assuredly beautiful, her sometimes sharp personality reveals that there is more to this uni-peg hybrid than meets the eye. Proving herself able on the battlefield in the Basin’s warrior ranks, we can’t wait to see her test her mettle against the looming Kaos happenings! Congratulations!
Helovia RPG was created by Tamme and Blu and coded by Tamme also known as Schwartze. All coding, palettes and imagery are copyrighted to the website and are not for use outside of Helovia. Thank you to our ServerMaster for hosting Helovia. A special thanks goes to Neo for all of her coding help and fixing Tamme's errors, Boom, for her loyal service and creation of the Time God, and to Ali for her consistent contributions and dedication.
Well, she'd not made a very good first impression, that much was obvious, and so Huldra kept her mouth shut for most of the journey. She tried her damnedest to make other’s think she didn’t care what they thought about her, to hide weakness and vulnerability, but the truth was she was no good on her own. She needed interaction like the flowers need the sun, terrified as she was of being passed over, abandoned, or forgotten. She was also rather helpless, never having been trained in anything useful. She could bat her eyelashes. She could sing and dance and speak but she couldn’t fight, or build or heal.For years she had depended on the good will of the brothers and still, every time she found herself in a black mood she feared they would leave her. Now it seemed she’d be dependent on this Dragon’s Throat too. Damn them all…
Her mood improved as the moved south and out of the snow. At the slight break in temperature, even the slumbering Sigrún woke enough to poke her hear curiously through Huldra's mane. "Who're they?" the snake asked when her sleepy red eyes spotted Sohalia and Nephele leading the way ahead. "New herdmates, they're leading us to they're home." Huldra replied and heard the little hissy laugh as Siggy moved up past her ear. "A herd?" Commented the snake, "That's new, I'm surprised the boys went for that. Maybe there you'll find someone better worth your time..." The mare made no reply to that and the small snake (feeling rather self-satisfied) moved to wind herself around the twin horns to indulge in a little basking in the frostfall sun.
Huldra smiled in spite of herself as the party reached, automatically turning to watch the brothers rush toward the water. She didn't love the sea quite like they did, being a creature of the earth, but she liked that they would be glad to see it. The affection in here eyes fell away and into confusion as Tarik looked back and her and Ralik did the same not long after. She thought she knew what caused those looks. Sohalia had somehow produced some magical crossing, but the brother's shouldn't have needed it. The seven headed serpent across her hip was a self-portrait of sorts, and though it wouldn't help her cross the waters she reached for her own magic. It did not come. She gave a subtle shake of head in the stallions' direction to confirm that she was also at a loss and followed hesitantly to the bridge.
Wanting to gloss over the trio's halting approach (and her own behavior from earlier) she turned to give Sohalia a smile as they started across. "I should apologize, for earlier. I'm afraid you caught me at a bad time, and traveling with these two has made my manner a bit rougher than it ought to be.” She pointedly did not glance at the brother knowing they'd most likely laugh at her for apologizing—she did it so very rarely, and after all she was technically less sorry and more hoping for smoother seas ahead. The flames that carried her across were interesting, even Sigrún liked the warm sensation, and so she latched onto those and asked as they neared the ground of the other side. “What manner of magic it it that carries us?” And why the ever-loving fuck does OUR magic not work?
Huldra
She would embarrass you anywhere
She’d let everybody know she didn’t care